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Core/PacketiO: Rename Unk field in SMSG_SPELL_ABSORB_LOG
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@@ -153,8 +153,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
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objectType = TYPEID_ACTIVE_PLAYER;
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}
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if (WorldObject const* worldObject = dynamic_cast<WorldObject const*>(this))
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if (IsWorldObject())
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{
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WorldObject const* worldObject = static_cast<WorldObject const*>(this);
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if (!flags.MovementUpdate && !worldObject->m_movementInfo.transport.guid.IsEmpty())
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flags.MovementTransport = true;
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