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@@ -1957,7 +1957,7 @@ class Unit : public WorldObject
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void SetVisible(bool x);
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// common function for visibility checks for player/creatures with detection code
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bool SetInPhase(uint32 id, bool update, bool apply);
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bool SetInPhase(uint32 id, bool update, bool apply) override;
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void UpdateObjectVisibility(bool forced = true) override;
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SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
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