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https://github.com/araxiaonline/TrinityCore.git
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* Even more restructuring of the game library.
--HG-- branch : trunk
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "UpdateMask.h"
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#include "Opcodes.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "Database/DatabaseEnv.h"
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#include "GridNotifiers.h"
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#include "CellImpl.h"
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#include "GridNotifiersImpl.h"
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DynamicObject::DynamicObject() : WorldObject()
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{
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m_objectType |= TYPEMASK_DYNAMICOBJECT;
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m_objectTypeId = TYPEID_DYNAMICOBJECT;
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m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION);
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m_valuesCount = DYNAMICOBJECT_END;
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m_aura = 0;
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m_duration = 0;
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}
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void DynamicObject::AddToWorld()
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{
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///- Register the dynamicObject for guid lookup
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if (!IsInWorld())
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{
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ObjectAccessor::Instance().AddObject(this);
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WorldObject::AddToWorld();
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}
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}
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void DynamicObject::RemoveFromWorld()
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{
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///- Remove the dynamicObject from the accessor
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if (IsInWorld())
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{
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if (m_isWorldObject)
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{
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if (Unit *caster = GetCaster())
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{
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if (caster->GetTypeId() == TYPEID_PLAYER)
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caster->ToPlayer()->SetViewpoint(this, false);
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}
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else
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{
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sLog.outCrash("DynamicObject::RemoveFromWorld cannot find viewpoint owner");
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}
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}
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WorldObject::RemoveFromWorld();
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ObjectAccessor::Instance().RemoveObject(this);
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}
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}
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bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active)
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{
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SetMap(caster->GetMap());
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Relocate(pos);
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if (!IsPositionValid())
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{
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sLog.outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,GetPositionX(),GetPositionY());
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return false;
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}
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
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SetEntry(spellId);
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SetFloatValue(OBJECT_FIELD_SCALE_X, 1);
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SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
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// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
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// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
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// If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
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// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
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// I saw sniffed...
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SetUInt32Value(DYNAMICOBJECT_BYTES, 0x00000001);
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SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
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SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
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SetUInt32Value(DYNAMICOBJECT_CASTTIME, getMSTime());
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m_isWorldObject = active;
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return true;
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}
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Unit* DynamicObject::GetCaster() const
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{
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// can be not found in some cases
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return ObjectAccessor::GetUnit(*this, GetCasterGUID());
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}
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void DynamicObject::Update(uint32 p_time)
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{
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// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
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Unit* caster = GetCaster();
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if (!caster)
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{
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Delete();
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return;
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}
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bool expired = false;
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if (m_aura)
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{
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if (!m_aura->IsRemoved())
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m_aura->UpdateOwner(p_time, this);
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// m_aura may be set to null in Unit::RemoveGameObject call
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if (m_aura && (m_aura->IsRemoved() || m_aura->IsExpired()))
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expired = true;
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}
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else
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{
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if (GetDuration() > int32(p_time))
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m_duration -= p_time;
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else
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expired = true;
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}
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if (expired)
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{
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caster->RemoveDynObjectWithGUID(GetGUID());
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Delete();
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}
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}
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void DynamicObject::Delete()
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{
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if (m_aura)
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{
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// dynObj may be removed in Aura::Remove - we cannot delete there
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// so recheck aura here
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if (!m_aura->IsRemoved())
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m_aura->_Remove(AURA_REMOVE_BY_DEFAULT);
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delete m_aura;
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m_aura = NULL;
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}
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SendObjectDeSpawnAnim(GetGUID());
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RemoveFromWorld();
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AddObjectToRemoveList();
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}
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int32 DynamicObject::GetDuration() const
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{
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if (!m_aura)
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return m_duration;
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else
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return m_aura->GetDuration();
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}
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void DynamicObject::SetDuration(int32 newDuration)
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{
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if (!m_aura)
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m_duration = newDuration;
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else
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m_aura->SetDuration(newDuration);
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}
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void DynamicObject::Delay(int32 delaytime)
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{
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SetDuration(GetDuration() - delaytime);
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}
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bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
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{
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return IsInWorld() && u->IsInWorld()
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&& (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false));
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}
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