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Core/Player: implemented Toybox
* now you can use all the things in toybox - add new toys, set them as favorite and use them
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@@ -417,6 +417,10 @@ void HotfixDatabaseConnection::DoPrepareStatements()
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PrepareStatement(HOTFIX_SEL_TOTEM_CATEGORY, "SELECT ID, Name, CategoryType, CategoryMask FROM totem_category ORDER BY ID DESC", CONNECTION_SYNCH);
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PREPARE_LOCALE_STMT(HOTFIX_SEL_TOTEM_CATEGORY, "SELECT ID, Name_lang FROM totem_category_locale WHERE locale = ?", CONNECTION_SYNCH);
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// Toy.db2
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PrepareStatement(HOTFIX_SEL_TOY, "SELECT ID, ItemID, Flags, Description, CategoryFilter FROM toy ORDER BY ID DESC", CONNECTION_SYNCH);
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PREPARE_LOCALE_STMT(HOTFIX_SEL_TOY, "SELECT ID, Description_lang FROM toy_locale WHERE locale = ?", CONNECTION_SYNCH);
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// TransportAnimation.db2
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PrepareStatement(HOTFIX_SEL_TRANSPORT_ANIMATION, "SELECT ID, TransportID, TimeIndex, PosX, PosY, PosZ, SequenceID FROM transport_animation"
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" ORDER BY ID DESC", CONNECTION_SYNCH);
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