From 5f0491c8d362b328ec37efb940e5877d3662d1a9 Mon Sep 17 00:00:00 2001 From: Macsimka Date: Sat, 21 Feb 2026 18:56:27 +0100 Subject: [PATCH] Core/MMaps: Allow dynamic tile building for M2 models --- src/server/game/Maps/DynamicMMapTileBuilder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Maps/DynamicMMapTileBuilder.cpp b/src/server/game/Maps/DynamicMMapTileBuilder.cpp index b97e05dc35..2cee7c833f 100644 --- a/src/server/game/Maps/DynamicMMapTileBuilder.cpp +++ b/src/server/game/Maps/DynamicMMapTileBuilder.cpp @@ -277,7 +277,7 @@ std::weak_ptr DynamicTileBuilder::BuildTile std::vector> gameObjectModelReferences; // hold strong refs to models for (GameObjectModel const* gameObjectModel : m_map->GetGameObjectModelsInGrid(tileX, tileY)) { - if (!gameObjectModel->IsMapObject() || !gameObjectModel->IsIncludedInNavMesh()) + if (!gameObjectModel->IsIncludedInNavMesh()) continue; std::shared_ptr worldModel = gameObjectModel->GetWorldModel();