Core/Creatures: Implemented all creature equipment modifiers

* It is now possible to give creatures a mythic/heroic weapon

Closes #19160
This commit is contained in:
Shauren
2017-02-19 10:58:08 +01:00
parent 7b5bbf2c35
commit 5dbe9e7890
6 changed files with 58 additions and 34 deletions
@@ -1146,15 +1146,10 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
if (e.GetScriptType() == SMART_SCRIPT_TYPE_CREATURE)
{
int8 equipId = (int8)e.action.equip.entry;
if (equipId)
if (equipId && !sObjectMgr->GetEquipmentInfo(e.entryOrGuid, equipId))
{
EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(e.entryOrGuid, equipId);
if (!einfo)
{
TC_LOG_ERROR("sql.sql", "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature " SI64FMTD ", skipped.", equipId, e.entryOrGuid);
return false;
}
TC_LOG_ERROR("sql.sql", "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature " SI64FMTD ", skipped.", equipId, e.entryOrGuid);
return false;
}
}
break;