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Core/Creatures: Implemented all creature equipment modifiers
* It is now possible to give creatures a mythic/heroic weapon Closes #19160
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@@ -1603,7 +1603,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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if (Creature* npc = (*itr)->ToCreature())
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{
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uint32 slot[3];
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EquipmentItem slot[3];
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int8 equipId = (int8)e.action.equip.entry;
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if (equipId)
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{
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@@ -1615,22 +1615,22 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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npc->SetCurrentEquipmentId(equipId);
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slot[0] = einfo->ItemEntry[0];
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slot[1] = einfo->ItemEntry[1];
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slot[2] = einfo->ItemEntry[2];
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slot[0] = einfo->Items[0];
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slot[1] = einfo->Items[1];
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slot[2] = einfo->Items[2];
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}
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else
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{
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slot[0] = e.action.equip.slot1;
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slot[1] = e.action.equip.slot2;
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slot[2] = e.action.equip.slot3;
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slot[0].ItemId = e.action.equip.slot1;
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slot[1].ItemId = e.action.equip.slot2;
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slot[2].ItemId = e.action.equip.slot3;
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}
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if (!e.action.equip.mask || (e.action.equip.mask & 1))
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npc->SetVirtualItem(0, slot[0]);
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npc->SetVirtualItem(0, slot[0].ItemId, slot[0].AppearanceModId, slot[0].ItemVisual);
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if (!e.action.equip.mask || (e.action.equip.mask & 2))
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npc->SetVirtualItem(1, slot[1]);
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npc->SetVirtualItem(1, slot[1].ItemId, slot[1].AppearanceModId, slot[1].ItemVisual);
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if (!e.action.equip.mask || (e.action.equip.mask & 4))
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npc->SetVirtualItem(2, slot[2]);
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npc->SetVirtualItem(2, slot[2].ItemId, slot[2].AppearanceModId, slot[2].ItemVisual);
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}
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}
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