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Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID
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@@ -1526,7 +1526,7 @@ public:
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if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
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nearestLoc = bf->GetClosestGraveYard(player);
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else
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nearestLoc = sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam());
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nearestLoc = sObjectMgr->GetClosestGraveYard(*player, player->GetTeam(), player);
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}
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}
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else
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