Core/Spells: Proc handler script converions (#17122)

* Blazing Speed (Mage)
* Blessed Recovery (Priest)
* Druid Forms Trinket
* Idol Of Mutilation
* Nature's Guardian (Shaman)
* Nether Protection (Warlock)
* Piercing Shots and Bonus 4P T9 Hunter
* Lightning Shield (Shaman)
* Acclimation (DK)
* Move DK T10 4P Melee Bonus
* Move DK Improved Blood Presence triggered heal (DK)
* Rogue T10 2P Bonus
* Illumination (Paladin)
* Soul Preserver
* Death Choice trinket
* stack trinket scripts (ToC25 Caster Trinket, Lightning Capacitor, Thunder Capacitor)
* Battle Experience (ICC - Gunship)
* Blood Reserve (enchant proc)
* Darkmoon Card Greatness
* Charm of the Amani Witch Doctor
* Mana Drain
This commit is contained in:
mik1893
2016-05-13 00:13:19 +01:00
committed by Shauren
parent e7a12edb83
commit 5b8e68ee63
14 changed files with 1366 additions and 413 deletions
@@ -430,6 +430,61 @@ class spell_gen_bandage : public SpellScriptLoader
}
};
// Blood Reserve - 64568
enum BloodReserve
{
SPELL_GEN_BLOOD_RESERVE_AURA = 64568,
SPELL_GEN_BLOOD_RESERVE_HEAL = 64569
};
class spell_gen_blood_reserve : public SpellScriptLoader
{
public:
spell_gen_blood_reserve() : SpellScriptLoader("spell_gen_blood_reserve") { }
class spell_gen_blood_reserve_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_blood_reserve_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_GEN_BLOOD_RESERVE_HEAL))
return false;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (DamageInfo* dmgInfo = eventInfo.GetDamageInfo())
if (Unit* caster = eventInfo.GetActionTarget())
if (caster->HealthBelowPctDamaged(35, dmgInfo->GetDamage()))
return true;
return false;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActionTarget();
caster->CastCustomSpell(SPELL_GEN_BLOOD_RESERVE_HEAL, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), caster, TRIGGERED_FULL_MASK, nullptr, aurEff);
caster->RemoveAura(SPELL_GEN_BLOOD_RESERVE_AURA);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_gen_blood_reserve_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_gen_blood_reserve_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_gen_blood_reserve_AuraScript();
}
};
enum Bonked
{
SPELL_BONKED = 62991,
@@ -4199,6 +4254,7 @@ void AddSC_generic_spell_scripts()
new spell_gen_aura_service_uniform();
new spell_gen_av_drekthar_presence();
new spell_gen_bandage();
new spell_gen_blood_reserve();
new spell_gen_bonked();
new spell_gen_break_shield("spell_gen_break_shield");
new spell_gen_break_shield("spell_gen_tournament_counterattack");