mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-18 22:19:54 -04:00
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object - Toggleable spawn groups (with C++/SAI/command options to use them) - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone. - Backward compatibility mode (set via group and for summons) to support creatures/gos that currently don't work well with this (this should be removed once the exceptions are fixed) Fixes and closes #2858 Tags #8661 as fixable. Fixes and closes #13787 Fixes #15222.
This commit is contained in:
@@ -972,7 +972,7 @@ public:
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Map* map = handler->GetSession()->GetPlayer()->GetMap();
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if (!v->Create(map->GenerateLowGuid<HighGuid::Vehicle>(), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, x, y, z, o, nullptr, id))
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if (!v->Create(map->GenerateLowGuid<HighGuid::Vehicle>(), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, { x, y, z, o }, nullptr, id))
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{
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delete v;
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return false;
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@@ -138,8 +138,6 @@ public:
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float o = fields[3].GetFloat();
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uint32 mapId = fields[4].GetUInt16();
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Transport* transport = nullptr;
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if (!MapManager::IsValidMapCoord(mapId, x, y, z, o) || sObjectMgr->IsTransportMap(mapId))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
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@@ -157,11 +155,7 @@ public:
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else
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player->SaveRecallPosition();
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if (player->TeleportTo(mapId, x, y, z, o))
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{
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if (transport)
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transport->AddPassenger(player);
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}
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player->TeleportTo(mapId, x, y, z, o);
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return true;
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}
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@@ -272,28 +266,18 @@ public:
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if (!guidLow)
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return false;
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float x, y, z, o;
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uint32 mapId;
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// by DB guid
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if (GameObjectData const* goData = sObjectMgr->GetGOData(guidLow))
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{
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x = goData->posX;
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y = goData->posY;
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z = goData->posZ;
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o = goData->orientation;
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mapId = goData->mapid;
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}
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else
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GameObjectData const* goData = sObjectMgr->GetGameObjectData(guidLow);
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if (!goData)
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{
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handler->SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!MapManager::IsValidMapCoord(mapId, x, y, z, o) || sObjectMgr->IsTransportMap(mapId))
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if (!MapManager::IsValidMapCoord(goData->spawnPoint) || sObjectMgr->IsTransportMap(goData->spawnPoint.GetMapId()))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, goData->spawnPoint.GetPositionX(), goData->spawnPoint.GetPositionY(), goData->spawnPoint.GetMapId());
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handler->SetSentErrorMessage(true);
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return false;
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}
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@@ -308,7 +292,7 @@ public:
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else
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player->SaveRecallPosition();
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player->TeleportTo(mapId, x, y, z, o);
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player->TeleportTo(goData->spawnPoint);
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return true;
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}
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@@ -38,6 +38,10 @@ EndScriptData */
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#include "RBAC.h"
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#include "WorldSession.h"
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// definitions are over in cs_npc.cpp
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bool HandleNpcSpawnGroup(ChatHandler* handler, char const* args);
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bool HandleNpcDespawnGroup(ChatHandler* handler, char const* args);
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class gobject_commandscript : public CommandScript
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{
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public:
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@@ -57,15 +61,17 @@ public:
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};
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static std::vector<ChatCommand> gobjectCommandTable =
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{
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{ "activate", rbac::RBAC_PERM_COMMAND_GOBJECT_ACTIVATE, false, &HandleGameObjectActivateCommand, "" },
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{ "delete", rbac::RBAC_PERM_COMMAND_GOBJECT_DELETE, false, &HandleGameObjectDeleteCommand, "" },
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{ "info", rbac::RBAC_PERM_COMMAND_GOBJECT_INFO, false, &HandleGameObjectInfoCommand, "" },
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{ "move", rbac::RBAC_PERM_COMMAND_GOBJECT_MOVE, false, &HandleGameObjectMoveCommand, "" },
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{ "near", rbac::RBAC_PERM_COMMAND_GOBJECT_NEAR, false, &HandleGameObjectNearCommand, "" },
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{ "target", rbac::RBAC_PERM_COMMAND_GOBJECT_TARGET, false, &HandleGameObjectTargetCommand, "" },
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{ "turn", rbac::RBAC_PERM_COMMAND_GOBJECT_TURN, false, &HandleGameObjectTurnCommand, "" },
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{ "add", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD, false, nullptr, "", gobjectAddCommandTable },
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{ "set", rbac::RBAC_PERM_COMMAND_GOBJECT_SET, false, nullptr, "", gobjectSetCommandTable },
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{ "activate", rbac::RBAC_PERM_COMMAND_GOBJECT_ACTIVATE, false, &HandleGameObjectActivateCommand, "" },
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{ "delete", rbac::RBAC_PERM_COMMAND_GOBJECT_DELETE, false, &HandleGameObjectDeleteCommand, "" },
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{ "info", rbac::RBAC_PERM_COMMAND_GOBJECT_INFO, false, &HandleGameObjectInfoCommand, "" },
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{ "move", rbac::RBAC_PERM_COMMAND_GOBJECT_MOVE, false, &HandleGameObjectMoveCommand, "" },
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{ "near", rbac::RBAC_PERM_COMMAND_GOBJECT_NEAR, false, &HandleGameObjectNearCommand, "" },
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{ "target", rbac::RBAC_PERM_COMMAND_GOBJECT_TARGET, false, &HandleGameObjectTargetCommand, "" },
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{ "turn", rbac::RBAC_PERM_COMMAND_GOBJECT_TURN, false, &HandleGameObjectTurnCommand, "" },
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{ "spawngroup", rbac::RBAC_PERM_COMMAND_GOBJECT_SPAWNGROUP, false, &HandleNpcSpawnGroup, "" },
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{ "despawngroup", rbac::RBAC_PERM_COMMAND_GOBJECT_DESPAWNGROUP, false, &HandleNpcDespawnGroup,""},
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{ "add", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD, false, nullptr, "", gobjectAddCommandTable },
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{ "set", rbac::RBAC_PERM_COMMAND_GOBJECT_SET, false, nullptr, "", gobjectSetCommandTable },
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};
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static std::vector<ChatCommand> commandTable =
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{
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@@ -169,14 +175,14 @@ public:
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object = new GameObject();
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// this will generate a new guid if the object is in an instance
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if (!object->LoadGameObjectFromDB(guidLow, map))
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if (!object->LoadFromDB(guidLow, map, true))
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{
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delete object;
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return false;
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}
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/// @todo is it really necessary to add both the real and DB table guid here ?
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sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
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sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGameObjectData(guidLow));
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handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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return true;
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@@ -430,7 +436,7 @@ public:
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object->Delete();
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object = new GameObject();
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if (!object->LoadGameObjectFromDB(guidLow, map))
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if (!object->LoadFromDB(guidLow, map, true))
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{
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delete object;
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return false;
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@@ -499,7 +505,7 @@ public:
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object->Delete();
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object = new GameObject();
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if (!object->LoadGameObjectFromDB(guidLow, map))
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if (!object->LoadFromDB(guidLow, map, true))
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{
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delete object;
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return false;
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@@ -578,7 +584,7 @@ public:
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if (!gameObjectInfo)
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continue;
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handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gameObjectInfo->name.c_str(), x, y, z, mapId);
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handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gameObjectInfo->name.c_str(), x, y, z, mapId, "", "");
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++count;
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} while (result->NextRow());
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@@ -611,7 +617,7 @@ public:
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if (!cValue)
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return false;
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ObjectGuid::LowType guidLow = atoul(cValue);
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GameObjectData const* data = sObjectMgr->GetGOData(guidLow);
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GameObjectData const* data = sObjectMgr->GetGameObjectData(guidLow);
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if (!data)
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return false;
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entry = data->id;
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@@ -623,9 +629,16 @@ public:
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GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry);
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GameObject* thisGO = nullptr;
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if (!gameObjectInfo)
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return false;
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if (*args && handler->GetSession()->GetPlayer())
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thisGO = handler->GetSession()->GetPlayer()->FindNearestGameObject(entry, 30);
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else if (handler->getSelectedObject() && handler->getSelectedObject()->GetTypeId() == TYPEID_GAMEOBJECT)
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thisGO = handler->getSelectedObject()->ToGameObject();
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type = gameObjectInfo->type;
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displayId = gameObjectInfo->displayId;
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name = gameObjectInfo->name;
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@@ -634,10 +647,32 @@ public:
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else if (type == GAMEOBJECT_TYPE_FISHINGHOLE)
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lootId = gameObjectInfo->fishinghole.lootId;
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// If we have a real object, send some info about it
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if (thisGO)
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{
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handler->PSendSysMessage(LANG_SPAWNINFO_GUIDINFO, thisGO->GetGUID().ToString().c_str());
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handler->PSendSysMessage(LANG_SPAWNINFO_SPAWNID_LOCATION, thisGO->GetSpawnId(), thisGO->GetPositionX(), thisGO->GetPositionY(), thisGO->GetPositionZ());
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if (Player* player = handler->GetSession()->GetPlayer())
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{
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Position playerPos = player->GetPosition();
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float dist = thisGO->GetExactDist(&playerPos);
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handler->PSendSysMessage(LANG_SPAWNINFO_DISTANCEFROMPLAYER, dist);
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}
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}
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handler->PSendSysMessage(LANG_GOINFO_ENTRY, entry);
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handler->PSendSysMessage(LANG_GOINFO_TYPE, type);
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handler->PSendSysMessage(LANG_GOINFO_LOOTID, lootId);
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handler->PSendSysMessage(LANG_GOINFO_DISPLAYID, displayId);
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if (WorldObject* object = handler->getSelectedObject())
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{
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if (object->ToGameObject() && object->ToGameObject()->GetGameObjectData() && object->ToGameObject()->GetGameObjectData()->spawnGroupData->groupId)
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{
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SpawnGroupTemplateData const* groupData = object->ToGameObject()->GetGameObjectData()->spawnGroupData;
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handler->PSendSysMessage(LANG_SPAWNINFO_GROUP_ID, groupData->name.c_str(), groupData->groupId, groupData->flags, groupData->isActive);
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}
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if (object->ToGameObject())
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handler->PSendSysMessage(LANG_SPAWNINFO_COMPATIBILITY_MODE, object->ToGameObject()->GetRespawnCompatibilityMode());
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}
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handler->PSendSysMessage(LANG_GOINFO_NAME, name.c_str());
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handler->PSendSysMessage(LANG_GOINFO_SIZE, gameObjectInfo->size);
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@@ -27,7 +27,9 @@ EndScriptData */
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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#include "GameObject.h"
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#include "Language.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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@@ -50,6 +52,7 @@ public:
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{ "object", rbac::RBAC_PERM_COMMAND_LIST_OBJECT, true, &HandleListObjectCommand, "" },
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{ "auras", rbac::RBAC_PERM_COMMAND_LIST_AURAS, false, &HandleListAurasCommand, "" },
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{ "mail", rbac::RBAC_PERM_COMMAND_LIST_MAIL, true, &HandleListMailCommand, "" },
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{ "respawns", rbac::RBAC_PERM_COMMAND_LIST_MAIL, false, &HandleListRespawnsCommand, "" },
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};
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static std::vector<ChatCommand> commandTable =
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{
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@@ -117,11 +120,40 @@ public:
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float y = fields[2].GetFloat();
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float z = fields[3].GetFloat();
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uint16 mapId = fields[4].GetUInt16();
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bool liveFound = false;
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// Get map (only support base map from console)
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Map* thisMap;
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId);
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thisMap = handler->GetSession()->GetPlayer()->GetMap();
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else
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handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId);
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thisMap = sMapMgr->FindBaseNonInstanceMap(mapId);
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// If map found, try to find active version of this creature
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if (thisMap)
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{
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auto const creBounds = thisMap->GetCreatureBySpawnIdStore().equal_range(guid);
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if (creBounds.first != creBounds.second)
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{
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for (std::unordered_multimap<uint32, Creature*>::const_iterator itr = creBounds.first; itr != creBounds.second;)
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{
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId, itr->second->GetGUID().ToString().c_str(), itr->second->IsAlive() ? "*" : " ");
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else
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handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId, itr->second->GetGUID().ToString().c_str(), itr->second->IsAlive() ? "*" : " ");
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++itr;
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}
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liveFound = true;
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}
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}
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if (!liveFound)
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{
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId, "", "");
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else
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handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId, "", "");
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}
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}
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while (result->NextRow());
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}
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@@ -407,11 +439,40 @@ public:
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float z = fields[3].GetFloat();
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uint16 mapId = fields[4].GetUInt16();
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uint32 entry = fields[5].GetUInt32();
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bool liveFound = false;
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// Get map (only support base map from console)
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Map* thisMap;
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId);
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thisMap = handler->GetSession()->GetPlayer()->GetMap();
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else
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handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId);
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thisMap = sMapMgr->FindBaseNonInstanceMap(mapId);
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// If map found, try to find active version of this object
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if (thisMap)
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{
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auto const goBounds = thisMap->GetGameObjectBySpawnIdStore().equal_range(guid);
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if (goBounds.first != goBounds.second)
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{
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for (std::unordered_multimap<uint32, GameObject*>::const_iterator itr = goBounds.first; itr != goBounds.second;)
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{
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId, itr->second->GetGUID().ToString().c_str(), itr->second->isSpawned() ? "*" : " ");
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else
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handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId, itr->second->GetGUID().ToString().c_str(), itr->second->isSpawned() ? "*" : " ");
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++itr;
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}
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liveFound = true;
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}
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}
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if (!liveFound)
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{
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId, "", "");
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else
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handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId, "", "");
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}
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}
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while (result->NextRow());
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}
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@@ -581,8 +642,79 @@ public:
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handler->PSendSysMessage(LANG_LIST_MAIL_NOT_FOUND);
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return true;
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}
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static char const* GetZoneName(uint32 zoneId, LocaleConstant locale)
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{
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AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(zoneId);
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return zoneEntry ? zoneEntry->area_name[locale] : "<unknown zone>";
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}
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static bool HandleListRespawnsCommand(ChatHandler* handler, char const* args)
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{
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// We need a player
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Player const* player = handler->GetSession()->GetPlayer();
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if (!player)
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return false;
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// And we need a map
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Map const* map = player->GetMap();
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if (!map)
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return false;
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uint32 range = 0;
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if (*args)
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range = atoi((char*)args);
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RespawnVector respawns;
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LocaleConstant locale = handler->GetSession()->GetSessionDbcLocale();
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char const* stringOverdue = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_OVERDUE, locale);
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char const* stringCreature = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_CREATURES, locale);
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char const* stringGameobject = sObjectMgr->GetTrinityString(LANG_LIST_RESPAWNS_GAMEOBJECTS, locale);
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uint32 zoneId = player->GetZoneId();
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if (range)
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handler->PSendSysMessage(LANG_LIST_RESPAWNS_RANGE, stringCreature, range);
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else
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handler->PSendSysMessage(LANG_LIST_RESPAWNS_ZONE, stringCreature, GetZoneName(zoneId, handler->GetSessionDbcLocale()), zoneId);
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handler->PSendSysMessage(LANG_LIST_RESPAWNS_LISTHEADER);
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map->GetRespawnInfo(respawns, SPAWN_TYPEMASK_CREATURE, range ? 0 : zoneId);
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for (RespawnInfo* ri : respawns)
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{
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CreatureData const* data = sObjectMgr->GetCreatureData(ri->spawnId);
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if (!data)
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continue;
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if (range && !player->IsInDist(data->spawnPoint, range))
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continue;
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uint32 gridY = ri->gridId / MAX_NUMBER_OF_GRIDS;
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uint32 gridX = ri->gridId % MAX_NUMBER_OF_GRIDS;
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std::string respawnTime = ri->respawnTime > time(NULL) ? secsToTimeString(uint64(ri->respawnTime - time(NULL)), true) : stringOverdue;
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handler->PSendSysMessage("%u | %u | [%02u,%02u] | %s (%u) | %s", ri->spawnId, ri->entry, gridX, gridY, GetZoneName(ri->zoneId, handler->GetSessionDbcLocale()), ri->zoneId, data->spawnGroupData->isActive ? respawnTime.c_str() : "inactive");
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}
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respawns.clear();
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if (range)
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handler->PSendSysMessage(LANG_LIST_RESPAWNS_RANGE, stringGameobject, range);
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else
|
||||
handler->PSendSysMessage(LANG_LIST_RESPAWNS_ZONE, stringGameobject, GetZoneName(zoneId, handler->GetSessionDbcLocale()), zoneId);
|
||||
handler->PSendSysMessage(LANG_LIST_RESPAWNS_LISTHEADER);
|
||||
map->GetRespawnInfo(respawns, SPAWN_TYPEMASK_GAMEOBJECT, range ? 0 : zoneId);
|
||||
for (RespawnInfo* ri : respawns)
|
||||
{
|
||||
GameObjectData const* data = sObjectMgr->GetGameObjectData(ri->spawnId);
|
||||
if (!data)
|
||||
continue;
|
||||
if (range && !player->IsInDist(data->spawnPoint, range))
|
||||
continue;
|
||||
uint32 gridY = ri->gridId / MAX_NUMBER_OF_GRIDS;
|
||||
uint32 gridX = ri->gridId % MAX_NUMBER_OF_GRIDS;
|
||||
|
||||
std::string respawnTime = ri->respawnTime > time(NULL) ? secsToTimeString(uint64(ri->respawnTime - time(NULL)), true) : stringOverdue;
|
||||
handler->PSendSysMessage("%u | %u | [% 02u, % 02u] | %s (%u) | %s", ri->spawnId, ri->entry, gridX, gridY, GetZoneName(ri->zoneId, handler->GetSessionDbcLocale()), ri->zoneId, data->spawnGroupData->isActive ? respawnTime.c_str() : "inactive");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void AddSC_list_commandscript()
|
||||
{
|
||||
new list_commandscript();
|
||||
|
||||
@@ -1911,10 +1911,22 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
// First handle any creatures that still have a corpse around
|
||||
Trinity::RespawnDo u_do;
|
||||
Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(player, u_do);
|
||||
Cell::VisitGridObjects(player, worker, player->GetGridActivationRange());
|
||||
|
||||
// Now handle any that had despawned, but had respawn time logged.
|
||||
RespawnVector data;
|
||||
player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL, 0);
|
||||
if (!data.empty())
|
||||
{
|
||||
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();
|
||||
for (RespawnInfo* info : data)
|
||||
if (info->gridId == gridId)
|
||||
player->GetMap()->RemoveRespawnTime(info, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -176,6 +176,86 @@ EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
|
||||
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK)
|
||||
};
|
||||
|
||||
bool HandleNpcSpawnGroup(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
bool ignoreRespawn = false;
|
||||
bool force = false;
|
||||
uint32 groupId = 0;
|
||||
|
||||
// Decode arguments
|
||||
char* arg = strtok((char*)args, " ");
|
||||
while (arg)
|
||||
{
|
||||
std::string thisArg = arg;
|
||||
std::transform(thisArg.begin(), thisArg.end(), thisArg.begin(), ::tolower);
|
||||
if (thisArg == "ignorerespawn")
|
||||
ignoreRespawn = true;
|
||||
else if (thisArg == "force")
|
||||
force = true;
|
||||
else if (thisArg.empty() || !(std::count_if(thisArg.begin(), thisArg.end(), ::isdigit) == (int)thisArg.size()))
|
||||
return false;
|
||||
else
|
||||
groupId = atoi(thisArg.c_str());
|
||||
|
||||
arg = strtok(NULL, " ");
|
||||
}
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
std::vector <WorldObject*> creatureList;
|
||||
if (!sObjectMgr->SpawnGroupSpawn(groupId, player->GetMap(), ignoreRespawn, force, &creatureList))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_SPAWNGROUP_BADGROUP, groupId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_SPAWNGROUP_SPAWNCOUNT, creatureList.size());
|
||||
for (WorldObject* obj : creatureList)
|
||||
handler->PSendSysMessage("%s (%s)", obj->GetName(), obj->GetGUID().ToString().c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool HandleNpcDespawnGroup(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
bool deleteRespawnTimes = false;
|
||||
uint32 groupId = 0;
|
||||
|
||||
// Decode arguments
|
||||
char* arg = strtok((char*)args, " ");
|
||||
while (arg)
|
||||
{
|
||||
std::string thisArg = arg;
|
||||
std::transform(thisArg.begin(), thisArg.end(), thisArg.begin(), ::tolower);
|
||||
if (thisArg == "removerespawntime")
|
||||
deleteRespawnTimes = true;
|
||||
else if (thisArg.empty() || !(std::count_if(thisArg.begin(), thisArg.end(), ::isdigit) == (int)thisArg.size()))
|
||||
return false;
|
||||
else
|
||||
groupId = atoi(thisArg.c_str());
|
||||
|
||||
arg = strtok(nullptr, " ");
|
||||
}
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
if (!sObjectMgr->SpawnGroupDespawn(groupId, player->GetMap(), deleteRespawnTimes))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_SPAWNGROUP_BADGROUP, groupId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
class npc_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
@@ -219,21 +299,23 @@ public:
|
||||
};
|
||||
static std::vector<ChatCommand> npcCommandTable =
|
||||
{
|
||||
{ "info", rbac::RBAC_PERM_COMMAND_NPC_INFO, false, &HandleNpcInfoCommand, "" },
|
||||
{ "near", rbac::RBAC_PERM_COMMAND_NPC_NEAR, false, &HandleNpcNearCommand, "" },
|
||||
{ "move", rbac::RBAC_PERM_COMMAND_NPC_MOVE, false, &HandleNpcMoveCommand, "" },
|
||||
{ "playemote", rbac::RBAC_PERM_COMMAND_NPC_PLAYEMOTE, false, &HandleNpcPlayEmoteCommand, "" },
|
||||
{ "say", rbac::RBAC_PERM_COMMAND_NPC_SAY, false, &HandleNpcSayCommand, "" },
|
||||
{ "textemote", rbac::RBAC_PERM_COMMAND_NPC_TEXTEMOTE, false, &HandleNpcTextEmoteCommand, "" },
|
||||
{ "whisper", rbac::RBAC_PERM_COMMAND_NPC_WHISPER, false, &HandleNpcWhisperCommand, "" },
|
||||
{ "yell", rbac::RBAC_PERM_COMMAND_NPC_YELL, false, &HandleNpcYellCommand, "" },
|
||||
{ "tame", rbac::RBAC_PERM_COMMAND_NPC_TAME, false, &HandleNpcTameCommand, "" },
|
||||
{ "add", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, nullptr, "", npcAddCommandTable },
|
||||
{ "delete", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, nullptr, "", npcDeleteCommandTable },
|
||||
{ "follow", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, nullptr, "", npcFollowCommandTable },
|
||||
{ "set", rbac::RBAC_PERM_COMMAND_NPC_SET, false, nullptr, "", npcSetCommandTable },
|
||||
{ "evade", rbac::RBAC_PERM_COMMAND_NPC_EVADE, false, &HandleNpcEvadeCommand, "" },
|
||||
{ "showloot", rbac::RBAC_PERM_COMMAND_NPC_SHOWLOOT, false, &HandleNpcShowLootCommand, "" },
|
||||
{ "info", rbac::RBAC_PERM_COMMAND_NPC_INFO, false, &HandleNpcInfoCommand, "" },
|
||||
{ "near", rbac::RBAC_PERM_COMMAND_NPC_NEAR, false, &HandleNpcNearCommand, "" },
|
||||
{ "move", rbac::RBAC_PERM_COMMAND_NPC_MOVE, false, &HandleNpcMoveCommand, "" },
|
||||
{ "playemote", rbac::RBAC_PERM_COMMAND_NPC_PLAYEMOTE, false, &HandleNpcPlayEmoteCommand, "" },
|
||||
{ "say", rbac::RBAC_PERM_COMMAND_NPC_SAY, false, &HandleNpcSayCommand, "" },
|
||||
{ "textemote", rbac::RBAC_PERM_COMMAND_NPC_TEXTEMOTE, false, &HandleNpcTextEmoteCommand, "" },
|
||||
{ "whisper", rbac::RBAC_PERM_COMMAND_NPC_WHISPER, false, &HandleNpcWhisperCommand, "" },
|
||||
{ "yell", rbac::RBAC_PERM_COMMAND_NPC_YELL, false, &HandleNpcYellCommand, "" },
|
||||
{ "tame", rbac::RBAC_PERM_COMMAND_NPC_TAME, false, &HandleNpcTameCommand, "" },
|
||||
{ "spawngroup", rbac::RBAC_PERM_COMMAND_NPC_SPAWNGROUP, false, &HandleNpcSpawnGroup, "" },
|
||||
{ "despawngroup", rbac::RBAC_PERM_COMMAND_NPC_DESPAWNGROUP, false, &HandleNpcDespawnGroup, "" },
|
||||
{ "add", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, nullptr, "", npcAddCommandTable },
|
||||
{ "delete", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, nullptr, "", npcDeleteCommandTable },
|
||||
{ "follow", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, nullptr, "", npcFollowCommandTable },
|
||||
{ "set", rbac::RBAC_PERM_COMMAND_NPC_SET, false, nullptr, "", npcSetCommandTable },
|
||||
{ "evade", rbac::RBAC_PERM_COMMAND_NPC_EVADE, false, &HandleNpcEvadeCommand, "" },
|
||||
{ "showloot", rbac::RBAC_PERM_COMMAND_NPC_SHOWLOOT, false, &HandleNpcShowLootCommand, "" },
|
||||
};
|
||||
static std::vector<ChatCommand> commandTable =
|
||||
{
|
||||
@@ -257,22 +339,16 @@ public:
|
||||
return false;
|
||||
|
||||
Player* chr = handler->GetSession()->GetPlayer();
|
||||
float x = chr->GetPositionX();
|
||||
float y = chr->GetPositionY();
|
||||
float z = chr->GetPositionZ();
|
||||
float o = chr->GetOrientation();
|
||||
Map* map = chr->GetMap();
|
||||
|
||||
if (Transport* trans = chr->GetTransport())
|
||||
{
|
||||
ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Unit>();
|
||||
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
|
||||
data.spawnId = guid;
|
||||
data.id = id;
|
||||
data.phaseMask = chr->GetPhaseMaskForSpawn();
|
||||
data.posX = chr->GetTransOffsetX();
|
||||
data.posY = chr->GetTransOffsetY();
|
||||
data.posZ = chr->GetTransOffsetZ();
|
||||
data.orientation = chr->GetTransOffsetO();
|
||||
data.spawnPoint.Relocate(chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
|
||||
|
||||
Creature* creature = trans->CreateNPCPassenger(guid, &data);
|
||||
|
||||
@@ -283,7 +359,7 @@ public:
|
||||
}
|
||||
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
|
||||
if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, *chr))
|
||||
{
|
||||
delete creature;
|
||||
return false;
|
||||
@@ -298,7 +374,7 @@ public:
|
||||
creature->CleanupsBeforeDelete();
|
||||
delete creature;
|
||||
creature = new Creature();
|
||||
if (!creature->LoadCreatureFromDB(db_guid, map))
|
||||
if (!creature->LoadFromDB(db_guid, map, true, true))
|
||||
{
|
||||
delete creature;
|
||||
return false;
|
||||
@@ -473,7 +549,7 @@ public:
|
||||
|
||||
static bool HandleNpcDeleteCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Creature* unit = nullptr;
|
||||
Creature* creature = nullptr;
|
||||
|
||||
if (*args)
|
||||
{
|
||||
@@ -485,22 +561,27 @@ public:
|
||||
ObjectGuid::LowType lowguid = atoul(cId);
|
||||
if (!lowguid)
|
||||
return false;
|
||||
unit = handler->GetCreatureFromPlayerMapByDbGuid(lowguid);
|
||||
creature = handler->GetCreatureFromPlayerMapByDbGuid(lowguid);
|
||||
}
|
||||
else
|
||||
unit = handler->getSelectedCreature();
|
||||
creature = handler->getSelectedCreature();
|
||||
|
||||
if (!unit || unit->IsPet() || unit->IsTotem())
|
||||
if (!creature || creature->IsPet() || creature->IsTotem())
|
||||
{
|
||||
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Delete the creature
|
||||
unit->CombatStop();
|
||||
unit->DeleteFromDB();
|
||||
unit->AddObjectToRemoveList();
|
||||
if (TempSummon* summon = creature->ToTempSummon())
|
||||
summon->UnSummon();
|
||||
else
|
||||
{
|
||||
// Delete the creature
|
||||
creature->CombatStop();
|
||||
creature->DeleteFromDB();
|
||||
creature->AddObjectToRemoveList();
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
|
||||
|
||||
@@ -690,13 +771,20 @@ public:
|
||||
uint32 nativeid = target->GetNativeDisplayId();
|
||||
uint32 Entry = target->GetEntry();
|
||||
|
||||
int64 curRespawnDelay = target->GetRespawnTimeEx()-time(nullptr);
|
||||
int64 curRespawnDelay = target->GetRespawnCompatibilityMode() ? target->GetRespawnTimeEx() - time(nullptr) : target->GetMap()->GetCreatureRespawnTime(target->GetSpawnId()) - time(nullptr);
|
||||
|
||||
if (curRespawnDelay < 0)
|
||||
curRespawnDelay = 0;
|
||||
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
|
||||
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
|
||||
|
||||
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), faction, npcflags, Entry, displayid, nativeid);
|
||||
if (target->GetCreatureData() && target->GetCreatureData()->spawnGroupData->groupId)
|
||||
{
|
||||
if (SpawnGroupTemplateData const* groupData = target->GetCreatureData()->spawnGroupData)
|
||||
handler->PSendSysMessage(LANG_SPAWNINFO_GROUP_ID, groupData->name.c_str(), groupData->groupId, groupData->flags, groupData->isActive);
|
||||
}
|
||||
handler->PSendSysMessage(LANG_SPAWNINFO_COMPATIBILITY_MODE, target->GetRespawnCompatibilityMode());
|
||||
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
|
||||
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
|
||||
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
|
||||
@@ -766,7 +854,7 @@ public:
|
||||
if (!creatureTemplate)
|
||||
continue;
|
||||
|
||||
handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, creatureTemplate->Name.c_str(), x, y, z, mapId);
|
||||
handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, creatureTemplate->Name.c_str(), x, y, z, mapId, "", "");
|
||||
|
||||
++count;
|
||||
}
|
||||
@@ -784,6 +872,9 @@ public:
|
||||
ObjectGuid::LowType lowguid = 0;
|
||||
|
||||
Creature* creature = handler->getSelectedCreature();
|
||||
Player const* player = handler->GetSession()->GetPlayer();
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
if (!creature)
|
||||
{
|
||||
@@ -803,9 +894,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 map_id = data->mapid;
|
||||
|
||||
if (handler->GetSession()->GetPlayer()->GetMapId() != map_id)
|
||||
if (player->GetMapId() != data->spawnPoint.GetMapId())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
|
||||
handler->SetSentErrorMessage(true);
|
||||
@@ -813,25 +902,12 @@ public:
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lowguid = creature->GetSpawnId();
|
||||
}
|
||||
|
||||
float x = handler->GetSession()->GetPlayer()->GetPositionX();
|
||||
float y = handler->GetSession()->GetPlayer()->GetPositionY();
|
||||
float z = handler->GetSession()->GetPlayer()->GetPositionZ();
|
||||
float o = handler->GetSession()->GetPlayer()->GetOrientation();
|
||||
|
||||
if (creature)
|
||||
{
|
||||
if (CreatureData const* data = sObjectMgr->GetCreatureData(creature->GetSpawnId()))
|
||||
{
|
||||
const_cast<CreatureData*>(data)->posX = x;
|
||||
const_cast<CreatureData*>(data)->posY = y;
|
||||
const_cast<CreatureData*>(data)->posZ = z;
|
||||
const_cast<CreatureData*>(data)->orientation = o;
|
||||
}
|
||||
creature->UpdatePosition(x, y, z, o);
|
||||
sObjectMgr->NewOrExistCreatureData(creature->GetSpawnId()).spawnPoint.Relocate(*player);
|
||||
creature->UpdatePosition(*player);
|
||||
creature->GetMotionMaster()->Initialize();
|
||||
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
|
||||
{
|
||||
@@ -842,10 +918,10 @@ public:
|
||||
|
||||
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION);
|
||||
|
||||
stmt->setFloat(0, x);
|
||||
stmt->setFloat(1, y);
|
||||
stmt->setFloat(2, z);
|
||||
stmt->setFloat(3, o);
|
||||
stmt->setFloat(0, player->GetPositionX());
|
||||
stmt->setFloat(1, player->GetPositionY());
|
||||
stmt->setFloat(2, player->GetPositionZ());
|
||||
stmt->setFloat(3, player->GetOrientation());
|
||||
stmt->setUInt32(4, lowguid);
|
||||
|
||||
WorldDatabase.Execute(stmt);
|
||||
@@ -1529,13 +1605,13 @@ public:
|
||||
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_LABEL_2, "Per-player quest items");
|
||||
_IterateNotNormalLootMap(handler, loot.GetPlayerQuestItems(), loot.quest_items);
|
||||
}
|
||||
|
||||
|
||||
if (!loot.GetPlayerFFAItems().empty())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_LABEL_2, "FFA items per allowed player");
|
||||
_IterateNotNormalLootMap(handler, loot.GetPlayerFFAItems(), loot.items);
|
||||
}
|
||||
|
||||
|
||||
if (!loot.GetPlayerNonQuestNonFFAConditionalItems().empty())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_NPC_SHOWLOOT_LABEL_2, "Per-player conditional items");
|
||||
|
||||
@@ -662,7 +662,7 @@ public:
|
||||
|
||||
// re-create
|
||||
Creature* wpCreature = new Creature();
|
||||
if (!wpCreature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation()))
|
||||
if (!wpCreature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, *chr))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
|
||||
delete wpCreature;
|
||||
@@ -671,8 +671,7 @@ public:
|
||||
|
||||
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
||||
/// @todo Should we first use "Create" then use "LoadFromDB"?
|
||||
if (!wpCreature->LoadCreatureFromDB(wpCreature->GetSpawnId(), map))
|
||||
if (!wpCreature->LoadFromDB(wpCreature->GetSpawnId(), map, true, true))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
|
||||
delete wpCreature;
|
||||
@@ -874,7 +873,7 @@ public:
|
||||
float o = chr->GetOrientation();
|
||||
|
||||
Creature* wpCreature = new Creature();
|
||||
if (!wpCreature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
|
||||
if (!wpCreature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, { x, y, z, o }))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
|
||||
delete wpCreature;
|
||||
@@ -891,7 +890,7 @@ public:
|
||||
WorldDatabase.Execute(stmt);
|
||||
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
||||
if (!wpCreature->LoadCreatureFromDB(wpCreature->GetSpawnId(), map))
|
||||
if (!wpCreature->LoadFromDB(wpCreature->GetSpawnId(), map, true, true))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
|
||||
delete wpCreature;
|
||||
@@ -937,7 +936,7 @@ public:
|
||||
Map* map = chr->GetMap();
|
||||
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
|
||||
if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, { x, y, z, o }))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
|
||||
delete creature;
|
||||
@@ -945,7 +944,7 @@ public:
|
||||
}
|
||||
|
||||
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
if (!creature->LoadCreatureFromDB(creature->GetSpawnId(), map))
|
||||
if (!creature->LoadFromDB(creature->GetSpawnId(), map, true, true))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
|
||||
delete creature;
|
||||
@@ -986,7 +985,7 @@ public:
|
||||
Map* map = chr->GetMap();
|
||||
|
||||
Creature* creature = new Creature();
|
||||
if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
|
||||
if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, { x, y, z, o }))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
|
||||
delete creature;
|
||||
@@ -994,7 +993,7 @@ public:
|
||||
}
|
||||
|
||||
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
if (!creature->LoadCreatureFromDB(creature->GetSpawnId(), map))
|
||||
if (!creature->LoadFromDB(creature->GetSpawnId(), map, true, true))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
|
||||
delete creature;
|
||||
|
||||
@@ -264,7 +264,7 @@ class ValithriaDespawner : public BasicEvent
|
||||
creature->SetRespawnDelay(10);
|
||||
|
||||
if (CreatureData const* data = creature->GetCreatureData())
|
||||
creature->UpdatePosition(data->posX, data->posY, data->posZ, data->orientation);
|
||||
creature->UpdatePosition(data->spawnPoint);
|
||||
creature->DespawnOrUnsummon();
|
||||
|
||||
creature->SetCorpseDelay(corpseDelay);
|
||||
|
||||
@@ -354,7 +354,7 @@ class FrostwingGauntletRespawner
|
||||
creature->SetRespawnDelay(2);
|
||||
|
||||
if (CreatureData const* data = creature->GetCreatureData())
|
||||
creature->UpdatePosition(data->posX, data->posY, data->posZ, data->orientation);
|
||||
creature->UpdatePosition(data->spawnPoint);
|
||||
creature->DespawnOrUnsummon();
|
||||
|
||||
creature->SetCorpseDelay(corpseDelay);
|
||||
|
||||
@@ -392,13 +392,13 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
break;
|
||||
case NPC_ZAFOD_BOOMBOX:
|
||||
if (GameObjectTemplate const* go = sObjectMgr->GetGameObjectTemplate(GO_THE_SKYBREAKER_A))
|
||||
if ((TeamInInstance == ALLIANCE && data->mapid == go->moTransport.mapID) ||
|
||||
(TeamInInstance == HORDE && data->mapid != go->moTransport.mapID))
|
||||
if ((TeamInInstance == ALLIANCE && data->spawnPoint.GetMapId() == go->moTransport.mapID) ||
|
||||
(TeamInInstance == HORDE && data->spawnPoint.GetMapId() != go->moTransport.mapID))
|
||||
return entry;
|
||||
return 0;
|
||||
case NPC_IGB_MURADIN_BRONZEBEARD:
|
||||
if ((TeamInInstance == ALLIANCE && data->posX > 10.0f) ||
|
||||
(TeamInInstance == HORDE && data->posX < 10.0f))
|
||||
if ((TeamInInstance == ALLIANCE && data->spawnPoint.GetPositionX() > 10.0f) ||
|
||||
(TeamInInstance == HORDE && data->spawnPoint.GetPositionX() < 10.0f))
|
||||
return entry;
|
||||
return 0;
|
||||
default:
|
||||
|
||||
@@ -96,7 +96,7 @@ public:
|
||||
|
||||
void InitializeAI() override
|
||||
{
|
||||
if (!me->isDead())
|
||||
if (!me->isDead() && instance->GetBossState(BOSS_ANUBREKHAN) != DONE)
|
||||
{
|
||||
Reset();
|
||||
SummonGuards();
|
||||
|
||||
@@ -83,7 +83,7 @@ class boss_faerlina : public CreatureScript
|
||||
|
||||
void InitializeAI() override
|
||||
{
|
||||
if (!me->isDead())
|
||||
if (!me->isDead() && instance->GetBossState(BOSS_FAERLINA) != DONE)
|
||||
{
|
||||
Reset();
|
||||
SummonAdds();
|
||||
|
||||
@@ -265,14 +265,9 @@ struct boss_four_horsemen_baseAI : public BossAI
|
||||
for (Horseman boss : horsemen)
|
||||
{
|
||||
if (Creature* cBoss = getHorsemanHandle(boss))
|
||||
{
|
||||
cBoss->DespawnOrUnsummon();
|
||||
cBoss->SetRespawnTime(15);
|
||||
}
|
||||
cBoss->DespawnOrUnsummon(0, Seconds(15));
|
||||
else
|
||||
{
|
||||
TC_LOG_WARN("scripts", "FourHorsemenAI: Encounter resetting but horseman with id %u is not present", uint32(boss));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ public:
|
||||
|
||||
void InitializeAI() override
|
||||
{
|
||||
if (!me->isDead())
|
||||
if (!me->isDead() && instance->GetBossState(BOSS_RAZUVIOUS) != DONE)
|
||||
{
|
||||
Reset();
|
||||
SummonAdds();
|
||||
|
||||
Reference in New Issue
Block a user