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* Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project * Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker. --HG-- branch : trunk rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
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@@ -513,7 +513,7 @@ void Scripted_NoMovementAI::AttackStart(Unit* pWho)
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}
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BossAI::BossAI(Creature *c, uint32 id) : ScriptedAI(c)
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, bossId(id), summons(me), instance(c->GetInstanceData())
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, bossId(id), summons(me), instance(c->GetInstanceScript())
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, boundary(instance ? instance->GetBossBoundary(id) : NULL)
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{
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}
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