diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9358859c45..3a818ab275 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8537,7 +8537,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui return uint32(std::max(heal, 0.0f)); } -float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const +float Unit::SpellHealingPctDone(Unit* /*victim*/, SpellInfo const* spellProto) const { // For totems pct done mods are calculated when its calculation is run on the player in SpellHealingBonusDone. if (GetTypeId() == TYPEID_UNIT && IsTotem())