Core/SAI: Make SMART_ACTION_SET_INGAME_PHASE_MASK set the phasemask of the target_type instead of always the source calling the action type.

This commit is contained in:
Discover-
2013-12-17 09:44:06 +01:00
parent 1339d38d4c
commit 54b7162f1d
@@ -1046,8 +1046,18 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_SET_INGAME_PHASE_MASK:
{
if (WorldObject* baseObj = GetBaseObject())
baseObj->SetPhaseMask(e.action.ingamePhaseMask.mask, true);
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit(*itr))
continue;
(*itr)->ToUnit()->SetPhaseMask(e.action.ingamePhaseMask.mask, true);
}
break;
}