Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit.

This commit is contained in:
Venugh
2012-02-23 12:32:21 +01:00
parent 02525acccb
commit 5416b734e4
29 changed files with 81 additions and 81 deletions
+2 -2
View File
@@ -731,12 +731,12 @@ void SmartAI::SetFly(bool fly)
{
if (fly)
{
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetLevitate(true);
me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01);
}
else
{
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetLevitate(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01);
}
me->SetFlying(fly);