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Core/Maps: Parse MFBO adt chunk to properly handle height where player counts as falling under the map
* This fixes the height at which player is instantly killed when falling from The Frozen Throne * Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling Note: Extracting new maps is required
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@@ -96,7 +96,8 @@ u_map_fcc InterestingChunks[] =
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{ { 'K', 'N', 'C', 'M' } },
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{ { 'T', 'V', 'C', 'M' } },
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{ { 'O', 'M', 'W', 'M' } },
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{ { 'Q', 'L', 'C', 'M' } }
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{ { 'Q', 'L', 'C', 'M' } },
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{ { 'O', 'B', 'F', 'M' } }
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};
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bool IsInterestingChunk(u_map_fcc const& fcc)
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