Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions

View File

@@ -283,7 +283,7 @@ class spell_item_arcane_shroud : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
int32 diff = GetUnitOwner()->getLevel() - 60;
int32 diff = GetUnitOwner()->GetLevel() - 60;
if (diff > 0)
amount += 2 * diff;
}
@@ -366,7 +366,7 @@ class spell_item_aura_of_madness : public AuraScript
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
uint32 spellId = Trinity::Containers::SelectRandomContainerElement(triggeredSpells[caster->getClass()]);
uint32 spellId = Trinity::Containers::SelectRandomContainerElement(triggeredSpells[caster->GetClass()]);
caster->CastSpell(caster, spellId, aurEff);
if (roll_chance_i(10))
@@ -594,7 +594,7 @@ class spell_item_deathbringers_will : public SpellScriptLoader
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
std::vector<uint32> const& randomSpells = triggeredSpells[caster->getClass()];
std::vector<uint32> const& randomSpells = triggeredSpells[caster->GetClass()];
if (randomSpells.empty())
return;
@@ -932,7 +932,7 @@ class spell_item_flask_of_the_north : public SpellScript
{
Unit* caster = GetCaster();
std::vector<uint32> possibleSpells;
switch (caster->getClass())
switch (caster->GetClass())
{
case CLASS_WARLOCK:
case CLASS_MAGE:
@@ -960,7 +960,7 @@ class spell_item_flask_of_the_north : public SpellScript
if (possibleSpells.empty())
{
TC_LOG_WARN("spells", "Missing spells for class %u in script spell_item_flask_of_the_north", caster->getClass());
TC_LOG_WARN("spells", "Missing spells for class %u in script spell_item_flask_of_the_north", caster->GetClass());
return;
}
@@ -1636,9 +1636,9 @@ class spell_item_savory_deviate_delight : public SpellScript
switch (urand(1, 2))
{
// Flip Out - ninja
case 1: spellId = (caster->getGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break;
case 1: spellId = (caster->GetGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break;
// Yaaarrrr - pirate
case 2: spellId = (caster->getGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break;
case 2: spellId = (caster->GetGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break;
}
caster->CastSpell(caster, spellId, true);
}
@@ -1690,7 +1690,7 @@ class spell_item_scroll_of_recall : public SpellScript
break;
}
if (caster->getLevel() > maxSafeLevel)
if (caster->GetLevel() > maxSafeLevel)
{
caster->CastSpell(caster, SPELL_LOST, true);
@@ -2157,7 +2157,7 @@ class spell_item_the_eye_of_diminution : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
int32 diff = GetUnitOwner()->getLevel() - 60;
int32 diff = GetUnitOwner()->GetLevel() - 60;
if (diff > 0)
amount += diff;
}
@@ -3401,7 +3401,7 @@ class spell_item_soul_preserver : public AuraScript
Unit* caster = eventInfo.GetActor();
switch (caster->getClass())
switch (caster->GetClass())
{
case CLASS_DRUID:
caster->CastSpell(caster, SPELL_SOUL_PRESERVER_DRUID, aurEff);
@@ -3516,7 +3516,7 @@ class spell_item_toy_train_set_pulse : public SpellScript
if (Player* target = GetHitUnit()->ToPlayer())
{
target->HandleEmoteCommand(EMOTE_ONESHOT_TRAIN);
if (EmotesTextSoundEntry const* soundEntry = sDB2Manager.GetTextSoundEmoteFor(TEXT_EMOTE_TRAIN, target->getRace(), target->getGender(), target->getClass()))
if (EmotesTextSoundEntry const* soundEntry = sDB2Manager.GetTextSoundEmoteFor(TEXT_EMOTE_TRAIN, target->GetRace(), target->GetGender(), target->GetClass()))
target->PlayDistanceSound(soundEntry->SoundID);
}
}