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https://github.com/araxiaonline/TrinityCore.git
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Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
(cherry picked from commit 5c09ff51f7)
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@@ -415,7 +415,7 @@ class spell_gen_aura_service_uniform : public AuraScript
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Unit* target = GetTarget();
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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if (target->getGender() == GENDER_MALE)
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if (target->GetGender() == GENDER_MALE)
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target->SetDisplayId(MODEL_GOBLIN_MALE);
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else
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target->SetDisplayId(MODEL_GOBLIN_FEMALE);
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@@ -1154,7 +1154,7 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader
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{
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if (Player* player = GetHitPlayer())
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{
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uint8 gender = player->getGender();
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uint8 gender = player->GetGender();
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uint32 spellId = GetSpellInfo()->Id;
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@@ -1567,7 +1567,7 @@ class spell_ethereal_pet_aura : public AuraScript
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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uint32 levelDiff = std::abs(GetTarget()->getLevel() - eventInfo.GetProcTarget()->getLevel());
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uint32 levelDiff = std::abs(GetTarget()->GetLevel() - eventInfo.GetProcTarget()->GetLevel());
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return levelDiff <= 9;
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}
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@@ -2382,7 +2382,7 @@ class spell_gen_orc_disguise : public SpellScript
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Unit* caster = GetCaster();
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if (Player* target = GetHitPlayer())
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{
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uint8 gender = target->getGender();
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uint8 gender = target->GetGender();
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if (!gender)
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caster->CastSpell(target, SPELL_ORC_DISGUISE_MALE, true);
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else
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@@ -2532,7 +2532,7 @@ class spell_gen_pet_summoned : public SpellScript
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Player* player = GetCaster()->ToPlayer();
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if (player->GetLastPetNumber())
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{
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PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
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PetType newPetType = (player->GetClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
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Pet* newPet = new Pet(player, newPetType);
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if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true))
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{
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@@ -3671,7 +3671,7 @@ class spell_gen_gm_freeze : public AuraScript
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player->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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// if player class = hunter || warlock remove pet if alive
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if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
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if ((player->GetClass() == CLASS_HUNTER) || (player->GetClass() == CLASS_WARLOCK))
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{
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if (Pet* pet = player->GetPet())
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{
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@@ -3690,7 +3690,7 @@ class spell_gen_gm_freeze : public AuraScript
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if (Player* player = GetTarget()->ToPlayer())
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{
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// Reset player faction + allow combat + allow duels
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player->setFactionForRace(player->getRace());
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player->setFactionForRace(player->GetRace());
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player->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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// save player
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player->SaveToDB();
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