Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions

View File

@@ -88,7 +88,7 @@ class spell_dk_advantage_t10_4p : public AuraScript
if (Unit* caster = eventInfo.GetActor())
{
Player* player = caster->ToPlayer();
if (!player || caster->getClass() != CLASS_DEATH_KNIGHT)
if (!player || caster->GetClass() != CLASS_DEATH_KNIGHT)
return false;
for (uint8 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
@@ -367,7 +367,7 @@ class spell_dk_death_gate : public SpellScript
SpellCastResult CheckClass()
{
if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
if (GetCaster()->GetClass() != CLASS_DEATH_KNIGHT)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;