Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions
+1 -1
View File
@@ -1909,7 +1909,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT)
{
summon->SetFaction(((Unit*)this)->GetFaction());
summon->SetLevel(((Unit*)this)->getLevel());
summon->SetLevel(((Unit*)this)->GetLevel());
}
if (GetAI)