Core/Unit: rename several getters to follow codestyle

uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7)
This commit is contained in:
ccrs
2019-07-01 21:36:32 +02:00
committed by Shauren
parent b8d675eba7
commit 4e6c59dca7
99 changed files with 538 additions and 538 deletions
@@ -2054,11 +2054,11 @@ void GameObject::Use(Unit* user)
//required lvl checks!
if (Optional<ContentTuningLevels> userLevels = sDB2Manager.GetContentTuningData(info->ContentTuningId, player->m_playerData->CtrOptions->ContentTuningConditionMask))
if (player->getLevel() < userLevels->MaxLevel)
if (player->GetLevel() < userLevels->MaxLevel)
return;
if (Optional<ContentTuningLevels> targetLevels = sDB2Manager.GetContentTuningData(info->ContentTuningId, targetPlayer->m_playerData->CtrOptions->ContentTuningConditionMask))
if (targetPlayer->getLevel() < targetLevels->MaxLevel)
if (targetPlayer->GetLevel() < targetLevels->MaxLevel)
return;
if (info->entry == 194097)