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Core/Scripts: Remove some unnecessary creature/player casts in scripts and do some safer casting in a silithus script
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@@ -297,14 +297,13 @@ void ScriptedAI::DoTeleportTo(const float position[4])
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void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o)
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{
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if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
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{
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if (unit)
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sLog->outError("TSCR: Creature " UI64FMTD " (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: " UI64FMTD ") to x: %f y:%f z: %f o: %f. Aborted.", me->GetGUID(), me->GetEntry(), unit->GetTypeId(), unit->GetGUID(), x, y, z, o);
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if (!unit)
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return;
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}
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CAST_PLR(unit)->TeleportTo(unit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
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if (Player* player = unit->ToPlayer())
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player->TeleportTo(unit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
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else
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sLog->outError("TSCR: Creature " UI64FMTD " (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: " UI64FMTD ") to x: %f y:%f z: %f o: %f. Aborted.", me->GetGUID(), me->GetEntry(), unit->GetTypeId(), unit->GetGUID(), x, y, z, o);
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}
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void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
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