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First step of comment style refactoring to doxygen-style.
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@@ -200,7 +200,7 @@ class spell_hun_chimera_shot : public SpellScriptLoader
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// Amount of one aura tick
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basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
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int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget?
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int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; /// @todo WTF? caster uses unitTarget?
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if (basePoint > casterBasePoint)
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basePoint = casterBasePoint;
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ApplyPct(basePoint, TickCount * 60);
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