First step of comment style refactoring to doxygen-style.

This commit is contained in:
Nefarion
2013-03-08 21:41:30 +01:00
parent 2dbe3d6cfe
commit 49fd11ab5a
164 changed files with 363 additions and 362 deletions
+1 -1
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@@ -140,7 +140,7 @@ public:
}
/// Delete a user account and all associated characters in this realm
/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account)
/// @todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account)
static bool HandleAccountDeleteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
+2 -2
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@@ -443,7 +443,7 @@ public:
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
if (target)
{
// TODO : add text into database
/// @todo add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
stmt->setUInt32(1, target->GetGUIDLow());
@@ -451,7 +451,7 @@ public:
else
{
std::string oldNameLink = handler->playerLink(targetName);
// TODO : add text into database
/// @todo add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
}
+1 -1
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@@ -174,7 +174,7 @@ public:
return false;
}
// TODO: is it really necessary to add both the real and DB table guid here ?
/// @todo is it really necessary to add both the real and DB table guid here ?
sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z);
+1 -1
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@@ -2211,7 +2211,7 @@ public:
// from console show not existed sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
//- TODO: Fix poor design
/// @todo Fix poor design
SQLTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender);
+3 -3
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@@ -82,7 +82,7 @@ public:
{ "item", SEC_GAMEMASTER, false, &HandleNpcAddVendorItemCommand, "", NULL },
{ "move", SEC_GAMEMASTER, false, &HandleNpcAddMoveCommand, "", NULL },
{ "temp", SEC_GAMEMASTER, false, &HandleNpcAddTempSpawnCommand, "", NULL },
//{ TODO: fix or remove this command
//{@todo fix or remove this command
{ "weapon", SEC_ADMINISTRATOR, false, &HandleNpcAddWeaponCommand, "", NULL },
//}
{ "", SEC_GAMEMASTER, false, &HandleNpcAddCommand, "", NULL },
@@ -114,7 +114,7 @@ public:
{ "spawndist", SEC_GAMEMASTER, false, &HandleNpcSetSpawnDistCommand, "", NULL },
{ "spawntime", SEC_GAMEMASTER, false, &HandleNpcSetSpawnTimeCommand, "", NULL },
{ "data", SEC_ADMINISTRATOR, false, &HandleNpcSetDataCommand, "", NULL },
//{ TODO: fix or remove these commands
//{ @todo fix or remove these commands
{ "name", SEC_GAMEMASTER, false, &HandleNpcSetNameCommand, "", NULL },
{ "subname", SEC_GAMEMASTER, false, &HandleNpcSetSubNameCommand, "", NULL },
//}
@@ -1421,7 +1421,7 @@ public:
return true;
}
//TODO: NpcCommands that need to be fixed :
/// @todo NpcCommands that need to be fixed :
static bool HandleNpcAddWeaponCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
/*if (!*args)
+1 -1
View File
@@ -700,7 +700,7 @@ public:
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
//TODO: Should we first use "Create" then use "LoadFromDB"?
/// @todo Should we first use "Create" then use "LoadFromDB"?
if (!wpCreature2->LoadCreatureFromDB(wpCreature2->GetDBTableGUIDLow(), map))
{
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
@@ -109,7 +109,7 @@ enum GrimstoneTexts
SAY_TEXT6 = 5
};
//TODO: implement quest part of event (different end boss)
/// @todo implement quest part of event (different end boss)
class npc_grimstone : public CreatureScript
{
public:
@@ -160,7 +160,7 @@ public:
CanWalk = false;
}
//TODO: move them to center
/// @todo move them to center
void SummonRingMob()
{
if (Creature* tmp = me->SummonCreature(RingMob[MobSpawnId], 608.960f, -235.322f, -53.907f, 1.857f, TEMPSUMMON_DEAD_DESPAWN, 0))
@@ -172,7 +172,7 @@ public:
MobDeath_Timer = 2500;
}
//TODO: move them to center
/// @todo move them to center
void SummonRingBoss()
{
if (Creature* tmp = me->SummonCreature(RingBoss[rand()%6], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0))
@@ -30,7 +30,7 @@ enum Spells
enum Adds
{
MODEL_REND_ON_DRAKE = 9723, // TODO: use creature_template 10459 instead of its modelid
MODEL_REND_ON_DRAKE = 9723, /// @todo use creature_template 10459 instead of its modelid
NPC_RAGE_TALON_FIRE_TONG = 10372,
NPC_CHROMATIC_WHELP = 10442,
NPC_CHROMATIC_DRAGONSPAWN = 10447,
@@ -44,7 +44,7 @@ enum Midnight
MOUNTED_DISPLAYID = 16040,
//Attumen (TODO: Use the summoning spell instead of Creature id. It works, but is not convenient for us)
//Attumen (@todo Use the summoning spell instead of Creature id. It works, but is not convenient for us)
SUMMON_ATTUMEN = 15550,
};
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Instance_Karazhan
SD%Complete: 70
SDComment: Instance Script for Karazhan to help in various encounters. TODO: GameObject visibility for Opera event.
SDComment: Instance Script for Karazhan to help in various encounters. @todo GameObject visibility for Opera event.
SDCategory: Karazhan
EndScriptData */
@@ -224,7 +224,7 @@ public:
switch (m_uiOperaEvent)
{
//TODO: Set Object visibilities for Opera based on performance
/// @todo Set Object visibilities for Opera based on performance
case EVENT_OZ:
break;
@@ -134,7 +134,7 @@ public:
void Reset()
{
// TODO: Timers
/// @todo Timers
FireballTimer = 0;
PhoenixTimer = 10000;
FlameStrikeTimer = 25000;
@@ -493,7 +493,7 @@ public:
}
}
// TODO: spells
/// @todo spells
CombatAI::UpdateAI(uiDiff);
}
@@ -758,7 +758,7 @@ public:
if (CAST_PLR(owner)->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE)
CAST_CRE(who)->CastSpell(owner, 52517, true);
//Todo: Creatures must not be removed, but, must instead
/// @todo Creatures must not be removed, but, must instead
// stand next to Gothik and be commanded into the pit
// and dig into the ground.
CAST_CRE(who)->DespawnOrUnsummon();
@@ -690,7 +690,7 @@ public:
return;
}
//TODO: simplify text's selection
/// @todo simplify text's selection
switch (player->getRace())
{
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Boss_High_Inquisitor_Fairbanks
SD%Complete: 100
SDComment: TODO: if this guy not involved in some special event, remove (and let ACID script)
SDComment: @todo if this guy not involved in some special event, remove (and let ACID script)
SDCategory: Scarlet Monastery
EndScriptData */
@@ -22,7 +22,7 @@ SDComment: Sinister Reflection Model, Armageddon Visual, SAY_KJ_SHADOWSPIKE3, Em
SDCategory: Sunwell_Plateau
EndScriptData */
//TODO rewrite Armageddon
/// @todo rewrite Armageddon
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -105,7 +105,7 @@ enum Spells
SPELL_ARMAGEDDON_DAMAGE = 45915, // This does the area damage
/* Shield Orb Spells*/
SPELL_SHADOW_BOLT = 45680, //45679 would be correct but triggers to often //TODO fix console error
SPELL_SHADOW_BOLT = 45680, //45679 would be correct but triggers to often /// @todo fix console error
/* Anveena's spells and cosmetics (Or, generally, everything that has "Anveena" in name) */
SPELL_ANVEENA_PRISON = 46367, // She hovers locked within a bubble
@@ -784,7 +784,7 @@ public:
break;
case TIMER_FLAME_DART: //Phase 3
DoCastAOE(SPELL_FLAME_DART, false);
Timer[TIMER_FLAME_DART] = 3000; //TODO Timer
Timer[TIMER_FLAME_DART] = 3000; /// @todo Timer
break;
case TIMER_DARKNESS: //Phase 3
if (!me->IsNonMeleeSpellCasted(false))
@@ -918,7 +918,7 @@ public:
void Reset()
{
// TODO: Timers!
/// @todo Timers!
ShadowBoltVolleyTimer = urand(8000, 14000); // So they don't all cast it in the same moment.
FelfirePortalTimer = 20000;
if (instance)
@@ -155,7 +155,7 @@ class boss_nalorakk : public CreatureScript
Berserk_Timer = 600000;
inBearForm = false;
// me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); // TODO: find the correct equipment id
// me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); /// @todo find the correct equipment id
}
void SendAttacker(Unit* target)
@@ -23,7 +23,7 @@
#include "zulgurub.h"
/*
* TODO:
* @todo
* - Fix timers (research some more)
*/
+1 -1
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@@ -601,7 +601,7 @@ class npc_elder_kekek : public CreatureScript
/*######
## npc_the_etymidian
## TODO: A red crystal as a gift for the great one should be spawned during the event.
## @todo A red crystal as a gift for the great one should be spawned during the event.
######*/
class npc_the_etymidian : public CreatureScript
{
@@ -19,7 +19,7 @@
SDName: Boss epoch
SDAuthor: Tartalo
SD%Complete: 80
SDComment: TODO: Intro, consecutive attacks to a random target durin time wrap, adjust timers
SDComment: @todo Intro, consecutive attacks to a random target durin time wrap, adjust timers
SDCategory:
Script Data End */
@@ -19,7 +19,7 @@
SDName: Boss mal_ganis
SDAuthor: Tartalo
SD%Complete: 80
SDComment: TODO: Intro & outro
SDComment: @todo Intro & outro
SDCategory:
Script Data End */
@@ -19,7 +19,7 @@
SDName: Boss salramm
SDAuthor: Tartalo
SD%Complete: 80
SDComment: TODO: Intro
SDComment: @todo Intro
SDCategory:
Script Data End */
@@ -229,7 +229,7 @@ public:
if (me->HasAura(SPELL_CHANNEL))
me->RemoveAura(SPELL_CHANNEL);
//TODO: start the post-event here
/// @todo start the post-event here
instance->SetData(TYPE_MEDIVH, DONE);
}
} else Check_Timer -= diff;
@@ -152,7 +152,7 @@ public:
void UpdateAI(uint32 diff)
{
//TODO: make this work
/// @todo make this work
if (CanPatrol && wpId == 0)
{
me->GetMotionMaster()->MovePoint(DrakeWP[0].wpId, DrakeWP[0].x, DrakeWP[0].y, DrakeWP[0].z);
@@ -507,7 +507,7 @@ public:
{
switch (summoned->GetEntry())
{
//TODO: make Scarloc start into event instead, and not start attack directly
/// @todo make Scarloc start into event instead, and not start attack directly
case MOB_ENTRY_BARN_GUARDSMAN:
case MOB_ENTRY_BARN_PROTECTOR:
case MOB_ENTRY_BARN_LOOKOUT:
@@ -543,7 +543,7 @@ public:
if (!UpdateVictim())
return;
//TODO: add his abilities'n-crap here
/// @todo add his abilities'n-crap here
if (!LowHp && HealthBelowPct(20))
{
Talk(SAY_TH_RANDOM_LOW_HP);
@@ -63,7 +63,7 @@ enum Points
const Position AyamissAirPos = { -9689.292f, 1547.912f, 48.02729f, 0.0f };
const Position AltarPos = { -9717.18f, 1517.72f, 27.4677f, 0.0f };
// TODO: These below are probably incorrect, taken from SD2
/// @todo These below are probably incorrect, taken from SD2
const Position SwarmerPos = { -9647.352f, 1578.062f, 55.32f, 0.0f };
const Position LarvaPos[2] =
{
@@ -74,7 +74,7 @@ Position CrystalCoordinates[NUM_CRYSTALS] =
};
float RoomRadius = 165.0f;
uint8 const NUM_TORNADOS = 5; // TODO: This number is completly random!
uint8 const NUM_TORNADOS = 5; /// @todo This number is completly random!
uint8 const NUM_WEAKNESS = 5;
uint32 const SpellWeakness[NUM_WEAKNESS] = { 25177, 25178, 25180, 25181, 25183 };
Position const RoomCenter = { -9343.041992f, 1923.278198f, 85.555984f, 0.0 };
@@ -150,7 +150,7 @@ class boss_skeram : public CreatureScript
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(8000, 18000));
break;
case EVENT_FULLFILMENT:
// TODO: For some weird reason boss does not cast this
/// @todo For some weird reason boss does not cast this
// Spell actually works, tested in duel
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true), SPELL_TRUE_FULFILLMENT, true);
events.ScheduleEvent(EVENT_FULLFILMENT, urand(20000, 30000));
@@ -151,7 +151,7 @@ struct boss_twinemperorsAI : public ScriptedAI
Creature* pOtherBoss = GetOtherBoss();
if (pOtherBoss)
{
// TODO: we should activate the other boss location so he can start attackning even if nobody
/// @todo we should activate the other boss location so he can start attackning even if nobody
// is near I dont know how to do that
ScriptedAI* otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI());
if (!pOtherBoss->isInCombat())
@@ -81,8 +81,8 @@ enum MovePoints
ROOM_CENTER = 1
};
Position const ViscidusCoord = { -7992.36f, 908.19f, -52.62f, 1.68f }; // TODO: Visci isn't in room middle
float const RoomRadius = 40.0f; // TODO: Not sure if its correct
Position const ViscidusCoord = { -7992.36f, 908.19f, -52.62f, 1.68f }; /// @todo Visci isn't in room middle
float const RoomRadius = 40.0f; /// @todo Not sure if its correct
class boss_viscidus : public CreatureScript
{
@@ -370,7 +370,7 @@ public:
if (destroyingDoor)
{
instance->DoUseDoorOrButton(instance->GetData64(GO_END_DOOR));
//TODO: leave the area...
/// @todo leave the area...
me->DespawnOrUnsummon();
};
}
@@ -91,7 +91,7 @@ class npc_torek : public CreatureScript
Talk(SAY_PREPARE, player->GetGUID());
break;
case 19:
//TODO: verify location and creatures amount.
/// @todo verify location and creatures amount.
me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f, -2049.41f, 109.83f, 1.40f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
@@ -154,7 +154,7 @@ class npc_torek : public CreatureScript
{
if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
{
//TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?)
/// @todo find companions, make them follow Torek, at any time (possibly done by core/database in future?)
creature->AI()->Talk(SAY_READY, player->GetGUID());
creature->setFaction(113);
+1 -1
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@@ -99,7 +99,7 @@ public:
if (!UpdateVictim())
return;
//TODO: add abilities for the different creatures
/// @todo add abilities for the different creatures
DoMeleeAttackIfReady();
}
};
@@ -57,7 +57,7 @@ enum Kerlonian
FACTION_KER_ESCORTEE = 113
};
//TODO: make concept similar as "ringo" -escort. Find a way to run the scripted attacks, _if_ player are choosing road.
/// @todo make concept similar as "ringo" -escort. Find a way to run the scripted attacks, _if_ player are choosing road.
class npc_kerlonian : public CreatureScript
{
public:
+1 -1
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@@ -342,7 +342,7 @@ class npc_tiger_matriarch : public CreatureScript
};
// These models was found in sniff.
// TODO: generalize these models with race from dbc
/// @todo generalize these models with race from dbc
uint32 const trollmodel[] =
{11665, 11734, 11750, 12037, 12038, 12042, 12049, 12849, 13529, 14759, 15570, 15701,
15702, 1882, 1897, 1976, 2025, 27286, 2734, 2735, 4084, 4085, 4087, 4089, 4231, 4357,
@@ -336,7 +336,7 @@ enum Hendel
NPC_TERVOSH = 4967
};
//TODO: develop this further, end event not created
/// @todo develop this further, end event not created
class npc_private_hendel : public CreatureScript
{
public:
@@ -149,7 +149,7 @@ enum ThrallWarchief
#define GOSSIP_STW5 "I live only to serve, Warchief! My life is empty and meaningless without your guidance."
#define GOSSIP_STW6 "Of course, Warchief!"
//TODO: verify abilities/timers
/// @todo verify abilities/timers
class npc_thrall_warchief : public CreatureScript
{
public:
@@ -42,7 +42,7 @@ enum CairneBloodhoof
};
#define GOSSIP_HCB "I know this is rather silly but a young ward who is a bit shy would like your hoofprint."
//TODO: verify abilities/timers
/// @todo verify abilities/timers
class npc_cairne_bloodhoof : public CreatureScript
{
public:
@@ -780,7 +780,7 @@ class npc_halion_controller : public CreatureScript
}
private:
/// TODO: Find out a better scaling, if any.
//// @todo Find out a better scaling, if any.
// [0 , 0.98[: Corporeality goes down
// [0.98, 0.99]: Do nothing
// ]0.99, 1.01[: Twilight Mending
@@ -16,7 +16,7 @@
*/
/*
* Comment: TODO: spawn troll waves
* Comment: @todo spawn troll waves
*/
#include "ScriptMgr.h"
@@ -22,7 +22,7 @@
#include "SpellInfo.h"
/*
* TODO:
* @todo
* - Fix model id during unleash soul -> seems DB issue 36503 is missing (likewise 36504 is also missing).
* - Fix outro npc movement
*/
@@ -34,7 +34,7 @@ enum Spells
SPELL_IMPENDING_DESPAIR = 72426,
SPELL_DEFILING_HORROR = 72435,
SPELL_HOPELESSNESS = 72395,
H_SPELL_HOPELESSNESS = 72390, // TODO: not in dbc. Add in DB.
H_SPELL_HOPELESSNESS = 72390, /// @todo not in dbc. Add in DB.
};
enum Events
@@ -79,7 +79,7 @@ public:
events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 23000);
events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 9000);
events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); // TODO adjust timer.
events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); /// @todo adjust timer.
}
void JustDied(Unit* /*killer*/)
@@ -122,7 +122,7 @@ public:
break;
case EVENT_DEFILING_HORROR:
DoCast(SPELL_DEFILING_HORROR);
events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); // TODO adjust timer.
events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); /// @todo adjust timer.
break;
}
@@ -72,10 +72,10 @@ public:
if (instance)
instance->SetData(DATA_MARWYN_EVENT, IN_PROGRESS);
events.ScheduleEvent(EVENT_OBLITERATE, 30000); // TODO Check timer
events.ScheduleEvent(EVENT_OBLITERATE, 30000); /// @todo Check timer
events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000);
events.ScheduleEvent(EVENT_CORRUPTED_FLESH, 20000);
events.ScheduleEvent(EVENT_SHARED_SUFFERING, 20000); // TODO Check timer
events.ScheduleEvent(EVENT_SHARED_SUFFERING, 20000); /// @todo Check timer
}
void JustDied(Unit* /*killer*/)
@@ -270,7 +270,7 @@ public:
events.ScheduleEvent(EVENT_INTRO_A2_3, 10000);
break;
case EVENT_INTRO_A2_3:
// TODO: she's doing some kind of spell casting emote
/// @todo she's doing some kind of spell casting emote
instance->HandleGameObject(instance->GetData64(DATA_FROSTMOURNE), true);
events.ScheduleEvent(EVENT_INTRO_A2_4, 10000);
break;
@@ -367,7 +367,7 @@ public:
break;
case EVENT_INTRO_H2_3:
Talk(SAY_SYLVANAS_INTRO_3);
// TODO: she's doing some kind of spell casting emote
/// @todo she's doing some kind of spell casting emote
events.ScheduleEvent(EVENT_INTRO_H2_4, 6000);
break;
case EVENT_INTRO_H2_4:
@@ -524,7 +524,7 @@ public:
Talk(SAY_SYLVANAS_INTRO_END);
me->GetMotionMaster()->MovePoint(0, LichKingSpawnPos);
// TODO: Loralen/Koreln shall run also
/// @todo Loralen/Koreln shall run also
events.ScheduleEvent(EVENT_INTRO_END, 10000);
break;
@@ -537,7 +537,7 @@ public:
break;
case EVENT_SKIP_INTRO:
// TODO: implement
/// @todo implement
if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC)))
pFalric->SetVisible(true);
@@ -545,7 +545,7 @@ public:
pMarwyn->SetVisible(true);
me->GetMotionMaster()->MovePoint(0, LichKingSpawnPos);
// TODO: Loralen/Koreln shall run also
/// @todo Loralen/Koreln shall run also
events.ScheduleEvent(EVENT_INTRO_END, 15000);
break;
@@ -651,7 +651,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000); // TODO: adjust timers
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000); /// @todo adjust timers
events.ScheduleEvent(EVENT_CIRCLE_OF_DESTRUCTION, 12000);
events.ScheduleEvent(EVENT_COWER_IN_FEAR, 10000);
events.ScheduleEvent(EVENT_DARK_MENDING, 20000);
@@ -733,7 +733,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_FIREBALL, 3000); // TODO: adjust timers
events.ScheduleEvent(EVENT_FIREBALL, 3000); /// @todo adjust timers
events.ScheduleEvent(EVENT_FLAMESTRIKE, 6000);
events.ScheduleEvent(EVENT_FROSTBOLT, 9000);
events.ScheduleEvent(EVENT_CHAINS_OF_ICE, 12000);
@@ -834,7 +834,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SHADOW_STEP, 8000); // TODO: adjust timers
events.ScheduleEvent(EVENT_SHADOW_STEP, 8000); /// @todo adjust timers
events.ScheduleEvent(EVENT_DEADLY_POISON, 5000);
events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10000);
events.ScheduleEvent(EVENT_KIDNEY_SHOT, 12000);
@@ -905,7 +905,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SPECTRAL_STRIKE, 5000); // TODO: adjust timers
events.ScheduleEvent(EVENT_SPECTRAL_STRIKE, 5000); /// @todo adjust timers
events.ScheduleEvent(EVENT_SHIELD_BASH, 10000);
events.ScheduleEvent(EVENT_TORTURED_ENRAGE, 15000);
}
@@ -970,7 +970,7 @@ public:
void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SHOOT, 2000); // TODO: adjust timers
events.ScheduleEvent(EVENT_SHOOT, 2000); /// @todo adjust timers
events.ScheduleEvent(EVENT_CURSED_ARROW, 10000);
events.ScheduleEvent(EVENT_FROST_TRAP, 1000);
events.ScheduleEvent(EVENT_ICE_SHOT, 15000);
@@ -182,7 +182,7 @@ public:
void OnGameObjectCreate(GameObject* go)
{
// TODO: init state depending on encounters
/// @todo init state depending on encounters
switch (go->GetEntry())
{
case GO_FROSTMOURNE:
@@ -364,7 +364,7 @@ public:
DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, uiWaveCount);
HandleGameObject(uiFrontDoor, true);
// TODO
/// @todo
// in case of wipe, the event is normally restarted by jumping into the center of the room.
// As I can't find a trigger area there, just respawn Jaina/Sylvanas so the event may be restarted.
if (Creature* pJaina = instance->GetCreature(uiJainaPart1))
@@ -385,7 +385,7 @@ public:
summoner->SetVisible(true);
// TODO: do composition at random. # of spawn also depends on uiWaveCount
/// @todo do composition at random. # of spawn also depends on uiWaveCount
// As of now, it is just one of each.
index = urand(0, ENCOUNTER_WAVE_MERCENARY-1);
summoner->SummonCreature(NPC_WAVE_MERCENARY, MercenarySpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
@@ -417,7 +417,7 @@ public:
AddWave();
break;
case EVENT_START_LICH_KING:
// TODO
/// @todo
break;
}
}
@@ -448,7 +448,7 @@ class boss_krick : public CreatureScript
break;
case EVENT_OUTRO_9:
Talk(SAY_KRICK_OUTRO_8);
// TODO: Tyrannus starts killing Krick.
/// @todo Tyrannus starts killing Krick.
// there shall be some visual spell effect
if (Creature* tyrannus = ObjectAccessor::GetCreature(*me, _tyrannusGUID))
tyrannus->CastSpell(me, SPELL_NECROMANTIC_POWER, true); //not sure if it's the right spell :/
@@ -63,7 +63,7 @@ enum ScriptTexts
SAY_INTRO_ALLIANCE_1 = 0,
SAY_INTRO_ALLIANCE_4 = 1,
SAY_INTRO_ALLIANCE_5 = 2,
SAY_OUTRO_ALLIANCE_1 = 3, // TODO ALLIANCE OUTRO
SAY_OUTRO_ALLIANCE_1 = 3, /// @todo ALLIANCE OUTRO
SAY_OUTRO_ALLIANCE_2 = 4,
SAY_OUTRO_ALLIANCE_3 = 5,
SAY_OUTRO_ALLIANCE_4 = 6,
@@ -138,7 +138,7 @@ enum Spells
SPELL_IN_FROSTMOURNE_ROOM = 74276,
SPELL_KILL_FROSTMOURNE_PLAYERS = 75127,
SPELL_HARVESTED_SOUL = 72679,
SPELL_TRIGGER_VILE_SPIRIT_HEROIC = 73582, // TODO: Cast every 3 seconds during Frostmourne phase, targets a Wicked Spirit amd activates it
SPELL_TRIGGER_VILE_SPIRIT_HEROIC = 73582, /// @todo Cast every 3 seconds during Frostmourne phase, targets a Wicked Spirit amd activates it
// Frostmourne
SPELL_LIGHTS_FAVOR = 69382,
@@ -42,7 +42,7 @@ class icecrown_citadel_teleport : public GameObjectScript
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Deathbringer's Rise.", GOSSIP_SENDER_ICC_PORT, DEATHBRINGER_S_RISE_TELEPORT);
if (instance->GetData(DATA_COLDFLAME_JETS) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Upper Spire.", GOSSIP_SENDER_ICC_PORT, UPPER_SPIRE_TELEPORT);
// TODO: Gauntlet event before Sindragosa
/// @todo Gauntlet event before Sindragosa
if (instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == DONE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to Sindragosa's Lair", GOSSIP_SENDER_ICC_PORT, SINDRAGOSA_S_LAIR_TELEPORT);
}
@@ -95,7 +95,7 @@ public:
void KilledUnit(Unit* victim)
{
//Force the player to spawn corpse scarabs via spell, TODO: Check percent chance for scarabs, 20% at the moment
/// Force the player to spawn corpse scarabs via spell, @todo Check percent chance for scarabs, 20% at the moment
if (!(rand()%5))
if (victim->GetTypeId() == TYPEID_PLAYER)
victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCARABS_PLR, true, NULL, NULL, me->GetGUID());
@@ -164,13 +164,13 @@ public:
events.ScheduleEvent(EVENT_IMPALE, urand(10000, 20000));
break;
case EVENT_LOCUST:
// TODO : Add Text
/// @todo Add Text
DoCast(me, RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25));
DoSummon(MOB_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN);
events.ScheduleEvent(EVENT_LOCUST, 90000);
break;
case EVENT_SPAWN_GUARDIAN_NORMAL:
// TODO : Add Text
/// @todo Add Text
DoSummon(MOB_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN);
break;
case EVENT_BERSERK:
@@ -107,7 +107,7 @@ class boss_faerlina : public CreatureScript
{
if (spell->Id == SPELL_WIDOWS_EMBRACE || spell->Id == H_SPELL_WIDOWS_EMBRACE)
{
// TODO : Add Text
/// @todo Add Text
++_frenzyDispels;
_delayFrenzy = true;
me->Kill(caster);
@@ -153,7 +153,7 @@ class boss_faerlina : public CreatureScript
events.ScheduleEvent(EVENT_FIRE, urand(6000, 18000));
break;
case EVENT_FRENZY:
// TODO : Add Text
/// @todo Add Text
if (!me->HasAura(SPELL_WIDOWS_EMBRACE_HELPER))
DoCast(me, RAID_MODE(SPELL_FRENZY, H_SPELL_FRENZY));
else
@@ -69,7 +69,7 @@ public:
if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 7))
{
SetGazeOn(who);
// TODO: use a script text
/// @todo use a script text
me->MonsterTextEmote(EMOTE_NEARBY, 0, true);
}
else
@@ -109,12 +109,12 @@ public:
events.ScheduleEvent(EVENT_WOUND, 10000);
break;
case EVENT_ENRAGE:
// TODO : Add missing text
/// @todo Add missing text
DoCast(me, SPELL_ENRAGE);
events.ScheduleEvent(EVENT_ENRAGE, 15000);
break;
case EVENT_DECIMATE:
// TODO : Add missing text
/// @todo Add missing text
DoCastAOE(SPELL_DECIMATE);
events.ScheduleEvent(EVENT_DECIMATE, 105000);
break;
@@ -153,7 +153,7 @@ public:
events.ScheduleEvent(EVENT_FEVER, urand(20000, 25000));
break;
case EVENT_PHASE:
// TODO : Add missing texts for both phase switches
/// @todo Add missing texts for both phase switches
EnterPhase(phase == PHASE_FIGHT ? PHASE_DANCE : PHASE_FIGHT);
break;
case EVENT_ERUPT:
@@ -474,7 +474,7 @@ public:
{
if (uiGuardiansOfIcecrownTimer <= diff)
{
// TODO : Add missing text
/// @todo Add missing text
if (Creature* pGuardian = DoSummon(NPC_ICECROWN, Pos[RAND(2, 5, 8, 11)]))
pGuardian->SetFloatValue(UNIT_FIELD_COMBATREACH, 2);
++nGuardiansOfIcecrownCount;
@@ -103,7 +103,7 @@ public:
switch (eventId)
{
case EVENT_WRAP:
// TODO : Add missing text
/// @todo Add missing text
for (uint8 i = 0; i < RAID_MODE(1, 2); ++i)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP))
@@ -134,7 +134,7 @@ public:
events.ScheduleEvent(EVENT_FRENZY, 600000);
break;
case EVENT_SUMMON:
// TODO : Add missing text
/// @todo Add missing text
uint8 amount = urand(8, 10);
for (uint8 i = 0; i < amount; ++i)
DoSummon(MOB_SPIDERLING, me, 0, TEMPSUMMON_CORPSE_DESPAWN);
@@ -86,7 +86,7 @@ public:
{
_JustDied();
DoPlaySoundToSet(me, SOUND_DEATH);
me->CastSpell(me, SPELL_HOPELESS, true); // TODO: this may affect other creatures
me->CastSpell(me, SPELL_HOPELESS, true); /// @todo this may affect other creatures
}
void EnterCombat(Unit* /*who*/)
@@ -78,7 +78,7 @@ public:
return true;
}
// TO DO: this should be handled in map, maybe add a summon function in map
/// @todo this should be handled in map, maybe add a summon function in map
// There is no other way afaik...
void SpawnGameObject(uint32 entry, Position& pos)
{
@@ -244,7 +244,7 @@ class spell_intense_cold : public SpellScriptLoader
if (aurEff->GetBase()->GetStackAmount() < 2)
return;
Unit* caster = GetCaster();
//TODO: the caster should be boss but not the player
/// @todo the caster should be boss but not the player
if (!caster || !caster->GetAI())
return;
caster->GetAI()->SetGUID(GetTarget()->GetGUID(), DATA_INTENSE_COLD);
@@ -206,7 +206,7 @@ public:
instance->SetData(TYPE_BJARNGRIM, DONE);
}
//TODO: remove when removal is done by the core
/// @todo remove when removal is done by the core
void DoRemoveStanceAura(uint8 uiStance)
{
switch (uiStance)
@@ -164,7 +164,7 @@ public:
//this part should be in the core
if (pSpell->Id == SPELL_SHATTER || pSpell->Id == H_SPELL_SHATTER)
{
// todo: we need eventmap to kill this stuff
/// @todo we need eventmap to kill this stuff
//clear this, if we are still performing
if (bIsSlam)
{
@@ -1176,7 +1176,7 @@ class npc_lorekeeper : public CreatureScript
if (Creature* Branz = creature->FindNearestCreature(NPC_BRANZ_BRONZBEARD, 1000, true))
{
Delorah->GetMotionMaster()->MovePoint(0, Branz->GetPositionX()-4, Branz->GetPositionY(), Branz->GetPositionZ());
//TODO Delorah->AI()->Talk(xxxx, Branz->GetGUID()); when reached at branz
/// @todo Delorah->AI()->Talk(xxxx, Branz->GetGUID()); when reached at branz
}
}
}
@@ -1608,7 +1608,7 @@ class FlameLeviathanPursuedTargetSelector
bool operator()(WorldObject* target) const
{
//! No players, only vehicles (todo: check if blizzlike)
//! No players, only vehicles (@todo check if blizzlike)
Creature* creatureTarget = target->ToCreature();
if (!creatureTarget)
return true;
@@ -25,7 +25,7 @@
#include "GridNotifiersImpl.h"
#include "ulduar.h"
/* #TODO: Achievements
/* @todo Achievements
Storm Cloud (Shaman ability)
Destroying of Toasty Fires
*/
@@ -26,7 +26,7 @@
/* ScriptData
SDName: boss_kologarn
SD%Complete: 90
SDComment: TODO: Achievements
SDComment: @todo Achievements
SDCategory: Ulduar
EndScriptData */
@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//TODO: Harpoon chain from 62505 should not get removed when other chain is applied
/// @todo Harpoon chain from 62505 should not get removed when other chain is applied
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -82,7 +82,7 @@ class boss_thorim : public CreatureScript
{
if (!UpdateVictim())
return;
//SPELLS TODO:
//SPELLS @todo
//
DoMeleeAttackIfReady();
@@ -16,7 +16,7 @@
*/
/*
TODO:
@todo
Fix void zone damage
If the boss is to close to a scrap pile -> no summon -- Needs retail confirmation
make the life sparks visible... /? Need test
@@ -674,7 +674,7 @@ class mob_boombot : public CreatureScript
me->SetFloatValue(UNIT_FIELD_MINDAMAGE, 15000.0f);
me->SetFloatValue(UNIT_FIELD_MAXDAMAGE, 18000.0f);
// Todo: proper waypoints?
/// @todo proper waypoints?
if (Creature* pXT002 = me->GetCreature(*me, _instance->GetData64(BOSS_XT002)))
me->GetMotionMaster()->MoveFollow(pXT002, 0.0f, 0.0f);
}
@@ -65,10 +65,10 @@ class boss_koralon : public CreatureScript
{
DoCast(me, SPELL_BURNING_FURY);
events.ScheduleEvent(EVENT_BURNING_FURY, 20000); // TODO check timer
events.ScheduleEvent(EVENT_BURNING_FURY, 20000); /// @todo check timer
events.ScheduleEvent(EVENT_BURNING_BREATH, 15000); // 1st after 15sec, then every 45sec
events.ScheduleEvent(EVENT_METEOR_FISTS_A, 75000); // 1st after 75sec, then every 45sec
events.ScheduleEvent(EVENT_FLAME_CINDER_A, 30000); // TODO check timer
events.ScheduleEvent(EVENT_FLAME_CINDER_A, 30000); /// @todo check timer
_EnterCombat();
}
@@ -55,7 +55,7 @@ enum Actions
ACTION_WATER_ELEMENT_KILLED = 2,
};
// TODO get those positions from spawn of creature 29326
/// @todo get those positions from spawn of creature 29326
#define MAX_SPAWN_LOC 5
static Position SpawnLoc[MAX_SPAWN_LOC]=
{
@@ -792,7 +792,7 @@ public:
void ActivateCrystal()
{
// Kill all mobs registered with SetData64(ADD_TRASH_MOB)
// TODO: All visual, spells etc
/// @todo All visual, spells etc
for (std::set<uint64>::const_iterator itr = trashMobs.begin(); itr != trashMobs.end(); ++itr)
{
Creature* creature = instance->GetCreature(*itr);
@@ -362,7 +362,7 @@ public:
return true;
}
// TODO: make prisoners help (unclear if summoned or using npc's from surrounding cages (summon inside small cages?))
/// @todo make prisoners help (unclear if summoned or using npc's from surrounding cages (summon inside small cages?))
struct npc_daegarnAI : public ScriptedAI
{
npc_daegarnAI(Creature* creature) : ScriptedAI(creature) { }
@@ -948,7 +948,7 @@ public:
bird->Kill(bird);
crunchy->GetMotionMaster()->MovePoint(0, bird->GetPositionX(), bird->GetPositionY(),
bird->GetMap()->GetWaterOrGroundLevel(bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ()));
// TODO: Make crunchy perform emote eat when he reaches the bird
/// @todo Make crunchy perform emote eat when he reaches the bird
break;
}
+1 -1
View File
@@ -20,7 +20,7 @@
#include "OutdoorPvP.h"
// TODO: "sometimes" set to neutral
/// @todo "sometimes" set to neutral
enum OutdoorPvPNASpells
{
+1 -1
View File
@@ -267,5 +267,5 @@ class OutdoorPvPZM : public OutdoorPvP
uint32 m_HordeTowersControlled;
};
// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
/// @todo flag carrier death/leave/mount/activitychange should give back the gossip options
#endif
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Black_Temple
SD%Complete: 95
SDComment: Spirit of Olum: Player Teleporter to Seer Kanai Teleport after defeating Naj'entus and Supremus. TODO: Find proper gossip.
SDComment: Spirit of Olum: Player Teleporter to Seer Kanai Teleport after defeating Naj'entus and Supremus. @todo Find proper gossip.
SDCategory: Black Temple
EndScriptData */
@@ -577,7 +577,7 @@ public:
if (victim == me)
return;
// TODO: Find better way to handle emote
/// @todo Find better way to handle emote
switch (urand(0, 1))
{
case 0:
@@ -2091,7 +2091,7 @@ public:
// {
// if (Unit* Illidan = Unit::GetUnit(*me, IllidanGUID)
// {
// // TODO: Find proper spells and properly apply 'caged' Illidan effect
// /// @todo Find proper spells and properly apply 'caged' Illidan effect
// }
// }
}
@@ -142,7 +142,7 @@ public:
//this part should be in the core
if (pSpell->Id == SPELL_SHATTER)
{
// todo: use eventmap to kill this stuff
/// @todo use eventmap to kill this stuff
//clear this, if we are still performing
if (m_bPerformingGroundSlam)
{
@@ -138,7 +138,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript
{
Talk(SAY_TAUNT);
//TODO: kill the peons first
/// @todo kill the peons first
IsIntroEvent = false;
PeonEngagedCount = 4;
PeonKilledCount = 4;
@@ -103,7 +103,7 @@ class boss_gatewatcher_iron_hand : public CreatureScript
break;
case EVENT_JACKHAMMER:
Talk(EMOTE_HAMMER);
//TODO: expect cast this about 5 times in a row (?), announce it by emote only once
/// @todo expect cast this about 5 times in a row (?), announce it by emote only once
DoCastVictim(SPELL_JACKHAMMER, true);
if (roll_chance_i(50))
Talk(SAY_HAMMER);
@@ -19,7 +19,7 @@
/* ScriptData
SDName: Arcatraz
SD%Complete: 60
SDComment: Warden Mellichar, event controller for Skyriss event. Millhouse Manastorm. TODO: make better combatAI for Millhouse.
SDComment: Warden Mellichar, event controller for Skyriss event. Millhouse Manastorm. @todo make better combatAI for Millhouse.
SDCategory: Tempest Keep, The Arcatraz
EndScriptData */
@@ -54,7 +54,7 @@ bool obelisk_one, obelisk_two, obelisk_three, obelisk_four, obelisk_five;
## mobs_bladespire_ogre
######*/
//TODO: add support for quest 10512 + Creature abilities
/// @todo add support for quest 10512 + Creature abilities
class mobs_bladespire_ogre : public CreatureScript
{
public:
@@ -296,7 +296,7 @@ public:
if (who->HasAura(SPELL_LASHHAN_CHANNEL) && me->IsWithinDistInMap(who, 10.0f))
{
Talk(SAY_SPELL_INFLUENCE, who->GetGUID());
//TODO: Move the below to updateAI and run if this statement == true
/// @todo Move the below to updateAI and run if this statement == true
DoCast(who, 37028, true);
}
}
@@ -305,7 +305,7 @@ public:
## go_manaforge_control_console
######*/
//TODO: clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon)
/// @todo clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon)
class go_manaforge_control_console : public GameObjectScript
{
public:
@@ -1132,7 +1132,7 @@ public:
if (!UpdateVictim())
return;
//TODO: add more abilities
/// @todo add more abilities
if (!HealthAbovePct(30))
{
if (m_uiHealingTimer <= uiDiff)
+1 -1
View File
@@ -76,7 +76,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// TODO: this should absorb limited amount of damage, but no info on calculation formula
/// @todo this should absorb limited amount of damage, but no info on calculation formula
amount = -1;
}
+3 -3
View File
@@ -1572,7 +1572,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
float factor;
uint16 baseItemLevel;
// TODO: Reserach coeffs for different vehicles
/// @todo Reserach coeffs for different vehicles
switch (GetId())
{
case SPELL_GEAR_SCALING:
@@ -1587,7 +1587,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
float avgILvl = caster->ToPlayer()->GetAverageItemLevel();
if (avgILvl < baseItemLevel)
return; // TODO: Research possibility of scaling down
return; /// @todo Research possibility of scaling down
amount = uint16((avgILvl - baseItemLevel) * factor);
}
@@ -3064,7 +3064,7 @@ class spell_gen_summon_elemental : public SpellScriptLoader
{
if (GetCaster())
if (Unit* owner = GetCaster()->GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER) // todo: this check is maybe wrong
if (owner->GetTypeId() == TYPEID_PLAYER) /// @todo this check is maybe wrong
owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
+1 -1
View File
@@ -200,7 +200,7 @@ class spell_hun_chimera_shot : public SpellScriptLoader
// Amount of one aura tick
basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget?
int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; /// @todo WTF? caster uses unitTarget?
if (basePoint > casterBasePoint)
basePoint = casterBasePoint;
ApplyPct(basePoint, TickCount * 60);
+1 -1
View File
@@ -537,7 +537,7 @@ enum SilvermoonPolymorph
NPC_AUROSALIA = 18744,
};
// TODO: move out of here and rename - not a mage spell
/// @todo move out of here and rename - not a mage spell
// 32826 - Polymorph (Visual)
class spell_mage_polymorph_cast_visual : public SpellScriptLoader
{
@@ -304,7 +304,7 @@ class boss_ysondre : public CreatureScript
* --- Dragonspecific scripts and handling: LETHON
* ---
*
* TODO:
* @todo
* - Spell: Shadow bolt whirl casts needs custom handling (spellscript)
*/
+2 -2
View File
@@ -251,7 +251,7 @@ class go_tablet_of_the_seven : public GameObjectScript
public:
go_tablet_of_the_seven() : GameObjectScript("go_tablet_of_the_seven") { }
//TODO: use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
/// @todo use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
bool OnGossipHello(Player* player, GameObject* go)
{
if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
@@ -1072,7 +1072,7 @@ public:
Quest const* qInfo = sObjectMgr->GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
if (qInfo)
{
//TODO: prisoner should help player for a short period of time
/// @todo prisoner should help player for a short period of time
player->KilledMonsterCredit(qInfo->RequiredNpcOrGo[0], 0);
pPrisoner->DisappearAndDie();
}
+1 -1
View File
@@ -881,7 +881,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
## npc_garments_of_quests
######*/
//TODO: get text for each NPC
/// @todo get text for each NPC
enum Garments
{