First step of comment style refactoring to doxygen-style.

This commit is contained in:
Nefarion
2013-03-08 21:41:30 +01:00
parent 2dbe3d6cfe
commit 49fd11ab5a
164 changed files with 363 additions and 362 deletions

View File

@@ -428,8 +428,8 @@ void GameObject::Update(uint32 diff)
bool IsBattlegroundTrap = false;
//FIXME: this is activation radius (in different casting radius that must be selected from spell data)
//TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state
float radius = (float)(goInfo->trap.radius)/3*2; // TODO rename radius to diameter (goInfo->trap.radius) should be (goInfo->trap.diameter)
/// @todo move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state
float radius = (float)(goInfo->trap.radius)/3*2; /// @todo rename radius to diameter (goInfo->trap.radius) should be (goInfo->trap.diameter)
if (!radius)
{
if (goInfo->trap.cooldown != 3) // cast in other case (at some triggering/linked go/etc explicit call)
@@ -945,7 +945,7 @@ bool GameObject::ActivateToQuest(Player* target) const
{
if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), target))
{
//TODO: fix this hack
/// @todo fix this hack
//look for battlegroundAV for some objects which are only activated after mine gots captured by own team
if (GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S)
if (Battleground* bg = target->GetBattleground())
@@ -1353,12 +1353,12 @@ void GameObject::Use(Unit* user)
{
player->UpdateFishingSkill();
//TODO: I do not understand this hack. Need some explanation.
/// @todo I do not understand this hack. Need some explanation.
// prevent removing GO at spell cancel
RemoveFromOwner();
SetOwnerGUID(player->GetGUID());
//TODO: find reasonable value for fishing hole search
/// @todo find reasonable value for fishing hole search
GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE);
if (ok)
{
@@ -1368,7 +1368,7 @@ void GameObject::Use(Unit* user)
else
player->SendLoot(GetGUID(), LOOT_FISHING);
}
// TODO: else: junk
/// @todo else: junk
else
m_respawnTime = time(NULL);
@@ -1831,7 +1831,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u
Player* player = attackerOrHealer->GetCharmerOrOwnerPlayerOrPlayerItself();
// dealing damage, send packet
// TODO: is there any packet for healing?
/// @todo is there any packet for healing?
if (change < 0 && player)
{
WorldPacket data(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, 8 + 8 + 8 + 4 + 4);