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* Well 94% isn't bad. Last thing to fix is collision compiling.
* But I need a break. --HG-- branch : trunk
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@@ -21,7 +21,7 @@ SDComment:
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SDCategory: Guards
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#include "ScriptedGuardAI.h"
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// **** This script is for use within every single guard to save coding time ****
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