Core: Fix warnings

This commit is contained in:
Vincent-Michael
2014-11-03 17:25:56 +01:00
parent 839166eddf
commit 48d47998d9
2 changed files with 10 additions and 10 deletions
+9 -9
View File
@@ -359,17 +359,17 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
bool EnablePortals = false;
bool PlayHoverAnim = false;
bool IsSuppressingGreetings = false;
bool HasMovementUpdate = flags & UPDATEFLAG_LIVING;
bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION;
bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION;
bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET;
bool ServerTime = flags & UPDATEFLAG_TRANSPORT;
bool VehicleCreate = flags & UPDATEFLAG_VEHICLE;
bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS;
bool Rotation = flags & UPDATEFLAG_ROTATION;
bool HasMovementUpdate = flags & UPDATEFLAG_LIVING ? true : false;
bool HasMovementTransport = flags & UPDATEFLAG_TRANSPORT_POSITION ? true : false;
bool Stationary = flags & UPDATEFLAG_STATIONARY_POSITION ? true : false;
bool CombatVictim = flags & UPDATEFLAG_HAS_TARGET ? true : false;
bool ServerTime = flags & UPDATEFLAG_TRANSPORT ? true : false;
bool VehicleCreate = flags & UPDATEFLAG_VEHICLE ? true : false;
bool AnimKitCreate = flags & UPDATEFLAG_ANIMKITS ? true : false;
bool Rotation = flags & UPDATEFLAG_ROTATION ? true : false;
bool HasAreaTrigger = false;
bool HasGameObject = false;
bool ThisIsYou = flags & UPDATEFLAG_SELF;
bool ThisIsYou = flags & UPDATEFLAG_SELF ? true : false;
bool ReplaceActive = false;
bool SceneObjCreate = false;
bool ScenePendingInstances = false;