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https://github.com/araxiaonline/TrinityCore.git
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Core/SAI: Implemented SMART_EVENT_IS_BEHIND_TARGET, it is triggered when the creature is behind its current target.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
This commit is contained in:
@@ -2231,8 +2231,6 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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{
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if (!me || !me->getVictim())
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return;
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if (!me)
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return;
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uint32 count = me->getVictim()->GetAuraCount(e.event.aura.spell);
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if (count < e.event.aura.count)
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return;
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@@ -2263,6 +2261,21 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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case SMART_EVENT_FOLLOW_COMPLETED:
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ProcessAction(e, unit, var0, var1, bvar, spell, gob);
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break;
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case SMART_EVENT_IS_BEHIND_TARGET:
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{
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if (!me)
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return;
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if (Unit* victim = me->getVictim())
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{
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if (!victim->HasInArc(static_cast<float>(M_PI), me))
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{
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ProcessAction(e, victim);
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RecalcTimer(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax);
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}
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}
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break;
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}
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case SMART_EVENT_RECEIVE_EMOTE:
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if (e.event.emote.emote == var0)
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{
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@@ -2531,6 +2544,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
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case SMART_EVENT_FRIENDLY_MISSING_BUFF:
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case SMART_EVENT_HAS_AURA:
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case SMART_EVENT_TARGET_BUFFED:
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case SMART_EVENT_IS_BEHIND_TARGET:
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{
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ProcessEvent(e);
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if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
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