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Groups are now stored by low guid in map
Creatures and gameobjects also store looting group by low guid instead of full guid --HG-- branch : trunk
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@@ -628,7 +628,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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dynamicFlags &= ~UNIT_DYNFLAG_TAPPED_BY_PLAYER;
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}
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if (!target->isAllowedToLoot(ToCreature()))
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if (!target->isAllowedToLoot(creature))
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dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
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}
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