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Core/Logs: Log full guid instead of just low guid
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@@ -36,8 +36,8 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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return;
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//TC_LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_ACCEPTED");
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TC_LOG_DEBUG("network", "Player 1 is: %u (%s)", player->GetGUID().GetCounter(), player->GetName().c_str());
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TC_LOG_DEBUG("network", "Player 2 is: %u (%s)", target->GetGUID().GetCounter(), target->GetName().c_str());
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TC_LOG_DEBUG("network", "Player 1 is: %s (%s)", player->GetGUID().ToString().c_str(), player->GetName().c_str());
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TC_LOG_DEBUG("network", "Player 2 is: %s (%s)", target->GetGUID().ToString().c_str(), target->GetName().c_str());
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time_t now = GameTime::GetGameTime();
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player->duel->StartTime = now + 3;
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