Core/Logs: Log full guid instead of just low guid

This commit is contained in:
Giacomo Pozzoni
2020-04-04 19:16:37 +02:00
committed by jackpoz
parent af1260c40e
commit 468ecb7252
33 changed files with 174 additions and 177 deletions
+2 -2
View File
@@ -36,8 +36,8 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
return;
//TC_LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_ACCEPTED");
TC_LOG_DEBUG("network", "Player 1 is: %u (%s)", player->GetGUID().GetCounter(), player->GetName().c_str());
TC_LOG_DEBUG("network", "Player 2 is: %u (%s)", target->GetGUID().GetCounter(), target->GetName().c_str());
TC_LOG_DEBUG("network", "Player 1 is: %s (%s)", player->GetGUID().ToString().c_str(), player->GetName().c_str());
TC_LOG_DEBUG("network", "Player 2 is: %s (%s)", target->GetGUID().ToString().c_str(), target->GetName().c_str());
time_t now = GameTime::GetGameTime();
player->duel->StartTime = now + 3;