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ScriptedAI: Fix types in SelectSpell
--HG-- branch : trunk
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@@ -71,7 +71,7 @@ void guardAI::UpdateAI(const uint32 diff)
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if (BuffTimer <= diff)
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{
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//Find a spell that targets friendly and applies an aura (these are generally buffs)
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SpellEntry const *info = SelectSpell(me, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
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SpellEntry const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
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if (info && !GlobalCooldown)
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{
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@@ -102,11 +102,11 @@ void guardAI::UpdateAI(const uint32 diff)
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//Select a healing spell if less than 30% hp
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if (me->GetHealth()*100 / me->GetMaxHealth() < 30)
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info = SelectSpell(me, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, select a hostile spell
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if (info) Healing = true;
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else info = SelectSpell(me->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
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else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
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//20% chance to replace our white hit with a spell
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if (info && rand() % 5 == 0 && !GlobalCooldown)
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@@ -133,11 +133,11 @@ void guardAI::UpdateAI(const uint32 diff)
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//Select a healing spell if less than 30% hp ONLY 33% of the time
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if (me->GetHealth()*100 / me->GetMaxHealth() < 30 && rand() % 3 == 0)
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info = SelectSpell(me, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
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if (info) Healing = true;
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else info = SelectSpell(me->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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//Found a spell, check if we arn't on cooldown
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if (info && !GlobalCooldown)
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