mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 19:53:02 -04:00
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96)
This commit is contained in:
@@ -25,7 +25,7 @@
|
||||
#include "GameEventMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "Log.h"
|
||||
#include "MotionMaster.h"
|
||||
#include "MovementDefines.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
@@ -1757,7 +1757,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
|
||||
case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
|
||||
case SMART_ACTION_SPAWN_SPAWNGROUP:
|
||||
case SMART_ACTION_DESPAWN_SPAWNGROUP:
|
||||
case SMART_ACTION_STOP_MOTION:
|
||||
case SMART_ACTION_REMOVE_MOVEMENT:
|
||||
break;
|
||||
default:
|
||||
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry " SI64FMTD " SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
|
||||
|
||||
Reference in New Issue
Block a user