Core/Entities: Avoid unique key violations during character inventory saving for newly created items

This commit is contained in:
leak
2011-01-26 17:20:21 +01:00
parent 59aa3b5650
commit 41d0c5571a
3 changed files with 1 additions and 3 deletions
@@ -109,7 +109,6 @@ bool CharacterDatabaseConnection::Open()
PREPARE_STATEMENT(CHAR_LOAD_ITEM_BOP_TRADE, "SELECT allowedPlayers FROM item_soulbound_trade_data WHERE itemGuid = ? LIMIT 1", CONNECTION_SYNCH)
PREPARE_STATEMENT(CHAR_DEL_ITEM_BOP_TRADE, "DELETE FROM item_soulbound_trade_data WHERE itemGuid = ? LIMIT 1", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_ITEM_BOP_TRADE, "INSERT INTO item_soulbound_trade_data VALUES (?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_INVENTORY_ITEM, "INSERT INTO character_inventory (guid, bag, slot, item) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_REP_INVENTORY_ITEM, "REPLACE INTO character_inventory (guid, bag, slot, item) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_INVENTORY_ITEM, "DELETE FROM character_inventory WHERE item = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_ITEM_INSTANCE, "REPLACE INTO item_instance (itemEntry, owner_guid, creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, guid) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)