Some fixes for GameObject, Chat, Creature, update DuelHandler for 322a

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-17 11:06:50 +01:00
parent a7c0f6beb3
commit 40255a660b
11 changed files with 103 additions and 53 deletions
+1 -5
View File
@@ -33,7 +33,7 @@ DynamicObject::DynamicObject() : WorldObject()
m_objectType |= TYPEMASK_DYNAMICOBJECT;
m_objectTypeId = TYPEID_DYNAMICOBJECT;
m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION);
m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION);
m_valuesCount = DYNAMICOBJECT_END;
}
@@ -88,9 +88,6 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
SetFloatValue( DYNAMICOBJECT_POS_X, pos.m_positionX );
SetFloatValue( DYNAMICOBJECT_POS_Y, pos.m_positionY );
SetFloatValue( DYNAMICOBJECT_POS_Z, pos.m_positionZ );
SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
m_aliveDuration = duration;
@@ -184,4 +181,3 @@ bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) con
return IsInWorld() && u->IsInWorld()
&& (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false));
}