diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6cdea51bfb..509585fb5f 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19213,7 +19213,7 @@ void Player::_SaveVoidStorage(SQLTransaction& trans) { if (!_voidStorageItems[i]) // unused item { - // DELETE FROM void_Storage WHERE slot = ? AND playerGuid = ? + // DELETE FROM void_storage WHERE slot = ? AND playerGuid = ? stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT); stmt->setUInt8(0, i); stmt->setUInt32(1, lowGuid); diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index d1544d4323..dc5548ccfb 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -557,6 +557,6 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH); PREPARE_STATEMENT(CHAR_SEL_VOID_STORAGE, "SELECT itemid, itemEntry, slot, creatorGuid FROM void_storage WHERE playerGuid = ?", CONNECTION_ASYNC); - PREPARE_STATEMENT(CHAR_REP_VOID_STORAGE_ITEM, "REPLACE INTO void_Storage (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM void_Storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_REP_VOID_STORAGE_ITEM, "REPLACE INTO void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_DEL_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM void_storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC); }