diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 873929e8cf..a1799c3472 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -148,7 +148,7 @@ void PetAI::UpdateAI(uint32 diff) if (me->GetCharmInfo() && me->GetSpellHistory()->HasGlobalCooldown(spellInfo)) continue; - + // check spell cooldown if (!me->GetSpellHistory()->IsReady(spellInfo)) continue; diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp index 23125d8273..8a45d40988 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp @@ -725,10 +725,10 @@ void AuctionBotSeller::SetPricesOfItem(ItemTemplate const* itemProto, SellerConf if (sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BUYPRICE_SELLER)) buyPrice = sellPrice; - + float basePriceFloat = (buyPrice * stackCount * priceRatio) / (itemProto->GetClass() == 6 ? 200.0f : static_cast(itemProto->GetBuyCount())) / 100.0f; float range = basePriceFloat * 0.04f; - + buyp = static_cast(frand(basePriceFloat - range, basePriceFloat + range) + 0.5f); if (buyp == 0) buyp = 1; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6fa126371e..3605004e29 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10847,7 +10847,7 @@ Unit* Creature::SelectVictim() if (target && _IsTargetAcceptable(target) && CanCreatureAttack(target)) { - if(!IsFocusing()) + if (!IsFocusing()) SetInFront(target); return target; } diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 32cd3e6daa..ef1155a38b 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -514,7 +514,7 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, ObjectGuid stableEntry.DisplayID = pet->GetDisplayId(); stableEntry.ExperienceLevel = pet->getLevel(); stableEntry.PetFlags = PET_STABLE_ACTIVE; - stableEntry.PetName = pet->GetName(); + stableEntry.PetName = pet->GetName(); ++petSlot; packet.Pets.push_back(stableEntry); diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index da9cbed937..82f5420863 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -306,7 +306,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance) float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle); MovePoint(id, destx, desty, target->GetPositionZ()); } - else + else { // we are already close enough. We just need to turn toward the target without changing position. Movement::MoveSplineInit init(_owner); diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 07c928da63..d2e5d82f08 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -173,7 +173,7 @@ class TC_GAME_API MotionMaster //: private std::stack { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath); } void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true); - /* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops. + /* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops. Only works in 2D. This method doesn't account for any movement done by the target. in other words, it only works if the target is stationary. */ diff --git a/src/server/game/Scripting/ScriptReloadMgr.cpp b/src/server/game/Scripting/ScriptReloadMgr.cpp index aac0e26f02..abaae1f958 100644 --- a/src/server/game/Scripting/ScriptReloadMgr.cpp +++ b/src/server/game/Scripting/ScriptReloadMgr.cpp @@ -984,7 +984,7 @@ private: return; } - + // Find all source files of a changed script module and removes // it from the changed source list, invoke the build afterwards. bool rebuild_buildfiles; @@ -1056,7 +1056,7 @@ private: ASSERT(_build_job->IsValid(), "Invalid build job!"); // Retrieve the result - auto const error = _build_job->GetProcess()->GetFutureResult().get(); + auto const error = _build_job->GetProcess()->GetFutureResult().get(); if (terminate_early) { @@ -1144,7 +1144,7 @@ private: TC_LOG_INFO("scripts.hotswap", "Rerunning CMake because there were sources added or removed..."); - _build_job->UpdateCurrentJob(BuildJobType::BUILD_JOB_RERUN_CMAKE, + _build_job->UpdateCurrentJob(BuildJobType::BUILD_JOB_RERUN_CMAKE, InvokeAsyncCMakeCommand(BuiltInConfig::GetBuildDirectory())); } diff --git a/src/server/game/Server/Packets/ChatPackets.cpp b/src/server/game/Server/Packets/ChatPackets.cpp index 612b46ca91..fd1cbeb62a 100644 --- a/src/server/game/Server/Packets/ChatPackets.cpp +++ b/src/server/game/Server/Packets/ChatPackets.cpp @@ -276,7 +276,7 @@ WorldPacket const* WorldPackets::Chat::ChatPlayerAmbiguous::Write() { _worldPacket.WriteBits(Name.length(), 9); _worldPacket.WriteString(Name); - + return &_worldPacket; } diff --git a/src/server/game/Server/Packets/NPCPackets.h b/src/server/game/Server/Packets/NPCPackets.h index d5c1b9da11..98fa079afa 100644 --- a/src/server/game/Server/Packets/NPCPackets.h +++ b/src/server/game/Server/Packets/NPCPackets.h @@ -245,7 +245,7 @@ namespace WorldPackets { public: RequestStabledPets(WorldPacket&& packet) : ClientPacket(CMSG_REQUEST_STABLED_PETS, std::move(packet)) { } - + void Read() override; ObjectGuid StableMaster; diff --git a/src/server/game/Server/Packets/PartyPackets.h b/src/server/game/Server/Packets/PartyPackets.h index 1c31ba2587..388be459eb 100644 --- a/src/server/game/Server/Packets/PartyPackets.h +++ b/src/server/game/Server/Packets/PartyPackets.h @@ -366,7 +366,7 @@ namespace WorldPackets { public: SetPartyAssignment(WorldPacket&& packet) : ClientPacket(CMSG_SET_PARTY_ASSIGNMENT, std::move(packet)) { } - + void Read() override; uint8 Assignment = 0; uint8 PartyIndex = 0; diff --git a/src/server/game/Server/Packets/PetPackets.cpp b/src/server/game/Server/Packets/PetPackets.cpp index cc58360caf..b07a74dfb1 100644 --- a/src/server/game/Server/Packets/PetPackets.cpp +++ b/src/server/game/Server/Packets/PetPackets.cpp @@ -143,10 +143,10 @@ void WorldPackets::Pet::PetRename::Read() void WorldPackets::Pet::PetAction::Read() { _worldPacket >> PetGUID; - + _worldPacket >> Action; _worldPacket >> TargetGUID; - + _worldPacket >> ActionPosition; } diff --git a/src/server/game/Server/Packets/PetPackets.h b/src/server/game/Server/Packets/PetPackets.h index b857e80f3c..500fef3a24 100644 --- a/src/server/game/Server/Packets/PetPackets.h +++ b/src/server/game/Server/Packets/PetPackets.h @@ -92,7 +92,7 @@ namespace WorldPackets int32 RecoveryTime = 0; int8 ConsumedCharges = 0; }; - + class PetSpells final : public ServerPacket { public: @@ -157,7 +157,7 @@ namespace WorldPackets std::vector Spells; }; - + struct PetRenameData { ObjectGuid PetGUID; diff --git a/src/server/game/Server/Packets/TicketPackets.h b/src/server/game/Server/Packets/TicketPackets.h index 691a7b27bb..bbab2ecec9 100644 --- a/src/server/game/Server/Packets/TicketPackets.h +++ b/src/server/game/Server/Packets/TicketPackets.h @@ -211,7 +211,7 @@ namespace WorldPackets }; Complaint(WorldPacket&& packet) : ClientPacket(CMSG_COMPLAINT, std::move(packet)) { } - + void Read() override; uint8 ComplaintType = 0; diff --git a/src/server/game/Server/Packets/VoicePackets.h b/src/server/game/Server/Packets/VoicePackets.h index 0ae2645c49..995d1455cc 100644 --- a/src/server/game/Server/Packets/VoicePackets.h +++ b/src/server/game/Server/Packets/VoicePackets.h @@ -28,7 +28,7 @@ namespace WorldPackets { public: VoiceSessionEnable(WorldPacket&& packet) : ClientPacket(CMSG_VOICE_SESSION_ENABLE, std::move(packet)) { } - + void Read() override; bool EnableVoiceChat = false; @@ -39,7 +39,7 @@ namespace WorldPackets { public: SetActiveVoiceChannel(WorldPacket&& packet) : ClientPacket(CMSG_SET_ACTIVE_VOICE_CHANNEL, std::move(packet)) { } - + void Read() override; uint8 ChannelType = 0; diff --git a/src/server/game/Server/Packets/WardenPackets.h b/src/server/game/Server/Packets/WardenPackets.h index a23046235f..96581cb3c9 100644 --- a/src/server/game/Server/Packets/WardenPackets.h +++ b/src/server/game/Server/Packets/WardenPackets.h @@ -28,7 +28,7 @@ namespace WorldPackets { public: WardenData(WorldPacket&& packet) : ClientPacket(CMSG_WARDEN_DATA, std::move(packet)) { } - + void Read() override; ByteBuffer Data; diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp index 92e0299eaf..f76e462313 100644 --- a/src/server/game/Skills/SkillExtraItems.cpp +++ b/src/server/game/Skills/SkillExtraItems.cpp @@ -210,7 +210,7 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh // lack of entry means no perfection proc possible if (!thisEntry) return false; - + // if you don't have the spell needed, then no procs for you if (!player->HasSpell(thisEntry->requiredSpecialization)) return false; @@ -218,7 +218,7 @@ bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateCh // set values as appropriate perfectCreateChance = thisEntry->perfectCreateChance; perfectItemType = thisEntry->perfectItemType; - + // and tell the caller to start rolling the dice return true; } diff --git a/src/server/scripts/Commands/cs_cheat.cpp b/src/server/scripts/Commands/cs_cheat.cpp index ede1039631..6e01d6404b 100644 --- a/src/server/scripts/Commands/cs_cheat.cpp +++ b/src/server/scripts/Commands/cs_cheat.cpp @@ -217,10 +217,10 @@ public: if (!*args) argstr = (chr->isTaxiCheater()) ? "off" : "on"; - + if (argstr == "off") - + { chr->SetTaxiCheater(false); handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str()); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp index 194881caba..1b485f588e 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp @@ -160,7 +160,7 @@ public: Talk(SAY_AGGRO); summons.DoZoneInCombat(); - + events.SetPhase(PHASE_NORMAL); events.ScheduleEvent(EVENT_IMPALE, randtime(Seconds(10), Seconds(20)), 0, PHASE_NORMAL); events.ScheduleEvent(EVENT_SCARABS, randtime(Seconds(20), Seconds(30)), 0, PHASE_NORMAL); @@ -207,7 +207,7 @@ public: Talk(EMOTE_LOCUST); events.SetPhase(PHASE_SWARM); DoCast(me, SPELL_LOCUST_SWARM); - + events.ScheduleEvent(EVENT_SPAWN_GUARD, Seconds(3)); events.ScheduleEvent(EVENT_LOCUST_ENDS, RAID_MODE(Seconds(19), Seconds(23))); events.Repeat(Minutes(1)+Seconds(30)); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp index 38502bd8a8..3ba0a033a9 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp @@ -178,7 +178,7 @@ public: return; if (damage < me->GetHealth()) return; - + me->SetHealth(1u); damage = 0u; } @@ -226,7 +226,7 @@ public: case EVENT_WARRIOR: Talk(SAY_SUMMON); Talk(EMOTE_SUMMON); - + CastSummon(RAID_MODE(2, 3), 0, 0); events.Repeat(Seconds(40)); @@ -291,7 +291,7 @@ public: break; case EVENT_GROUND: ++balconyCount; - + DoCastAOE(SPELL_TELEPORT_BACK); Talk(EMOTE_TELEPORT_2); @@ -308,7 +308,7 @@ public: { /* workaround for movechase breaking after blinking without this noth would just stand there unless his current target moves */ - if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim())) + if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim())) { me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveChase(me->EnsureVictim()); @@ -321,7 +321,7 @@ public: private: uint32 balconyCount; - + bool justBlinked; uint32 _SummonWarriorSpells[N_WARRIOR_SPELLS]; diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index fceeb108eb..67f9f18078 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -298,7 +298,7 @@ const float CAPERNIAN_DISTANCE = 20.0f; //she casts away fro Position const afGravityPos = {795.0f, 0.0f, 70.0f}; -Position const TransitionPos[6] = +Position const TransitionPos[6] = { // First two values are not static, they seem to differ on each sniff. { 794.0522f, -0.96732f, 48.97848f, 0.0f }, @@ -1475,7 +1475,7 @@ class spell_kael_gravity_lapse : public SpellScriptLoader { OnEffectHitTarget += SpellEffectFn(spell_kael_gravity_lapse_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } - + private: uint8 _targetCount; }; diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp index bc77185781..66848c1893 100644 --- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp +++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp @@ -483,7 +483,7 @@ class npc_barada : public CreatureScript { public: npc_barada() : CreatureScript("npc_barada") { } - + struct npc_baradaAI : public ScriptedAI { npc_baradaAI(Creature* creature) : ScriptedAI(creature) @@ -780,7 +780,7 @@ public: me->SetCanFly(true); me->SetSpeedRate(MOVE_RUN, 0.2f); - + me->SetFacingTo(3.207566f); me->GetMotionMaster()->MoveJump(exorcismPos[2], 2.0f, 2.0f); @@ -861,14 +861,14 @@ public: } } } - + private: EventMap events; SummonList summons; - + uint8 circleRounds; uint8 point; - + bool wpreached; };