Tools/MeshExtractor: Fixed a crash and bad data for liquids

This commit is contained in:
Subv
2012-09-29 06:24:35 -05:00
parent 6b23d2f771
commit 3bea28e62c
3 changed files with 5 additions and 1 deletions
@@ -31,7 +31,10 @@ void LiquidHandler::HandleNewLiquid()
float** heights = new float*[9];
for (int i = 0; i < 9; ++i)
{
heights[i] = new float[9];
memset(heights[i], 0, sizeof(float) * 9);
}
H2ORenderMask renderMask;
if (information.LiquidType != 2)