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Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoAction method
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@@ -127,7 +127,7 @@ void ScriptedAI::AttackStartNoMove(Unit* pWho)
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DoStartNoMovement(pWho);
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}
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void ScriptedAI::UpdateAI(const uint32 /*uiDiff*/)
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void ScriptedAI::UpdateAI(uint32 const /*diff*/)
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{
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//Check if we have a current target
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if (!UpdateVictim())
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