Core/Utilities: Use generic templates with AddPct, ApplyPct and CalculatePct

This commit is contained in:
Spp
2012-10-02 12:17:42 +02:00
parent f8846cdeaf
commit 380db44583
31 changed files with 321 additions and 357 deletions
+1 -1
View File
@@ -124,7 +124,7 @@ class spell_rog_nerves_of_steel : public SpellScriptLoader
{
// reduces all damage taken while stun or fear
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()