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https://github.com/araxiaonline/TrinityCore.git
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Core/Opcodes: sync with wpp
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@@ -1378,7 +1378,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
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victim->DealDamageMods(this, damage, NULL);
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/// @todo Move this to a packet handler
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WorldPacket data(SMSG_SPELLDAMAGESHIELD, 8 + 8 + 4 + 4 + 4 + 4 + 4);
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WorldPacket data(SMSG_SPELL_DAMAGE_SHIELD, 8 + 8 + 4 + 4 + 4 + 4 + 4);
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data << victim->GetGUID();
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data << GetGUID();
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data << uint32(i_spellProto->Id);
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@@ -8036,7 +8036,7 @@ void Unit::UnsummonAllTotems()
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void Unit::SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical)
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{
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// we guess size
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WorldPacket data(SMSG_SPELLHEALLOG, 8 + 8 + 4 + 4 + 4 + 4 + 1 + 1);
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WorldPacket data(SMSG_SPELL_HEAL_LOG, 8 + 8 + 4 + 4 + 4 + 4 + 1 + 1);
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data << victim->GetPackGUID();
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data << GetPackGUID();
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data << uint32(SpellID);
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@@ -8061,7 +8061,7 @@ int32 Unit::HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHeal
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void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellId, int32 damage, Powers powerType)
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{
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WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
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WorldPacket data(SMSG_SPELL_ENERGIZE_LOG, (8+8+4+4+4+1));
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data << victim->GetPackGUID();
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data << GetPackGUID();
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data << uint32(spellId);
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@@ -10374,15 +10374,15 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
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// Spline packets are for creatures and move_update are for players
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static OpcodeServer const moveTypeToOpcode[MAX_MOVE_TYPE][3] =
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{
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{SMSG_SPLINE_MOVE_SET_WALK_SPEED, SMSG_MOVE_SET_WALK_SPEED, SMSG_MOVE_UPDATE_WALK_SPEED },
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{SMSG_SPLINE_MOVE_SET_RUN_SPEED, SMSG_MOVE_SET_RUN_SPEED, SMSG_MOVE_UPDATE_RUN_SPEED },
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{SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_UPDATE_RUN_BACK_SPEED },
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{SMSG_SPLINE_MOVE_SET_SWIM_SPEED, SMSG_MOVE_SET_SWIM_SPEED, SMSG_MOVE_UPDATE_SWIM_SPEED },
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{SMSG_SPLINE_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_UPDATE_SWIM_BACK_SPEED },
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{SMSG_SPLINE_MOVE_SET_TURN_RATE, SMSG_MOVE_SET_TURN_RATE, SMSG_MOVE_UPDATE_TURN_RATE },
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{SMSG_SPLINE_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_UPDATE_FLIGHT_SPEED },
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{SMSG_SPLINE_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED},
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{SMSG_SPLINE_MOVE_SET_PITCH_RATE, SMSG_MOVE_SET_PITCH_RATE, SMSG_MOVE_UPDATE_PITCH_RATE },
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{SMSG_MOVE_SPLINE_SET_WALK_SPEED, SMSG_MOVE_SET_WALK_SPEED, SMSG_MOVE_UPDATE_WALK_SPEED },
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{SMSG_MOVE_SPLINE_SET_RUN_SPEED, SMSG_MOVE_SET_RUN_SPEED, SMSG_MOVE_UPDATE_RUN_SPEED },
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{SMSG_MOVE_SPLINE_SET_RUN_BACK_SPEED, SMSG_MOVE_SET_RUN_BACK_SPEED, SMSG_MOVE_UPDATE_RUN_BACK_SPEED },
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{SMSG_MOVE_SPLINE_SET_SWIM_SPEED, SMSG_MOVE_SET_SWIM_SPEED, SMSG_MOVE_UPDATE_SWIM_SPEED },
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{SMSG_MOVE_SPLINE_SET_SWIM_BACK_SPEED, SMSG_MOVE_SET_SWIM_BACK_SPEED, SMSG_MOVE_UPDATE_SWIM_BACK_SPEED },
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{SMSG_MOVE_SPLINE_SET_TURN_RATE, SMSG_MOVE_SET_TURN_RATE, SMSG_MOVE_UPDATE_TURN_RATE },
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{SMSG_MOVE_SPLINE_SET_FLIGHT_SPEED, SMSG_MOVE_SET_FLIGHT_SPEED, SMSG_MOVE_UPDATE_FLIGHT_SPEED },
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{SMSG_MOVE_SPLINE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_SET_FLIGHT_BACK_SPEED, SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED},
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{SMSG_MOVE_SPLINE_SET_PITCH_RATE, SMSG_MOVE_SET_PITCH_RATE, SMSG_MOVE_UPDATE_PITCH_RATE },
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};
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if (GetTypeId() == TYPEID_PLAYER)
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@@ -13753,9 +13753,9 @@ void Unit::SetRooted(bool apply, bool packetOnly /*= false*/)
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}
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if (apply)
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_ROOT, SMSG_MOVE_ROOT, SMSG_MOVE_ROOT).Send();
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Movement::PacketSender(this, SMSG_MOVE_SPLINE_ROOT, SMSG_MOVE_ROOT, SMSG_MOVE_ROOT).Send();
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else
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_UNROOT, SMSG_MOVE_UNROOT, SMSG_MOVE_UNROOT).Send();
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Movement::PacketSender(this, SMSG_MOVE_SPLINE_UNROOT, SMSG_MOVE_UNROOT, SMSG_MOVE_UNROOT).Send();
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}
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void Unit::SetFeared(bool apply)
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@@ -15855,9 +15855,9 @@ bool Unit::SetWalk(bool enable)
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///@ TODO: Find proper opcode for walk mode setting in player mind controlling a player case
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if (enable)
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_WALK_MODE, SMSG_SPLINE_MOVE_SET_WALK_MODE).Send();
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Movement::PacketSender(this, SMSG_MOVE_SPLINE_SET_WALK_MODE, SMSG_MOVE_SPLINE_SET_WALK_MODE).Send();
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else
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Movement::PacketSender(this, SMSG_SPLINE_MOVE_SET_RUN_MODE, SMSG_SPLINE_MOVE_SET_RUN_MODE).Send();
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Movement::PacketSender(this, SMSG_MOVE_SPLINE_SET_RUN_MODE, SMSG_MOVE_SPLINE_SET_RUN_MODE).Send();
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return true;
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}
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@@ -15885,8 +15885,8 @@ bool Unit::SetDisableGravity(bool disable, bool packetOnly /*= false*/)
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static OpcodeServer const gravityOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_GRAVITY_ENABLE, SMSG_MOVE_GRAVITY_ENABLE },
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{SMSG_SPLINE_MOVE_GRAVITY_DISABLE, SMSG_MOVE_GRAVITY_DISABLE }
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{SMSG_MOVE_SPLINE_ENABLE_GRAVITY, SMSG_MOVE_GRAVITY_ENABLE },
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{SMSG_MOVE_SPLINE_DISABLE_GRAVITY, SMSG_MOVE_GRAVITY_DISABLE }
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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@@ -15934,7 +15934,7 @@ bool Unit::SetSwim(bool enable)
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else
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RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
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static OpcodeServer const swimOpcodeTable[2] = {SMSG_SPLINE_MOVE_STOP_SWIM, SMSG_SPLINE_MOVE_START_SWIM};
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static OpcodeServer const swimOpcodeTable[2] = { SMSG_MOVE_SPLINE_STOP_SWIM, SMSG_MOVE_SPLINE_START_SWIM};
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WorldPackets::Movement::MoveSplineSetFlag packet(swimOpcodeTable[enable]);
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packet.MoverGUID = GetGUID();
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@@ -15963,8 +15963,8 @@ bool Unit::SetCanFly(bool enable)
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static OpcodeServer const flyOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_UNSET_FLYING, SMSG_MOVE_UNSET_CAN_FLY },
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{SMSG_SPLINE_MOVE_SET_FLYING, SMSG_MOVE_SET_CAN_FLY }
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{ SMSG_MOVE_SPLINE_UNSET_FLYING, SMSG_MOVE_UNSET_CAN_FLY },
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{ SMSG_MOVE_SPLINE_SET_FLYING, SMSG_MOVE_SET_CAN_FLY }
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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@@ -16001,8 +16001,8 @@ bool Unit::SetWaterWalking(bool enable, bool packetOnly /*= false */)
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static OpcodeServer const waterWalkingOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_SET_LAND_WALK, SMSG_MOVE_LAND_WALK },
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{SMSG_SPLINE_MOVE_SET_WATER_WALK, SMSG_MOVE_WATER_WALK}
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{ SMSG_MOVE_SPLINE_SET_LAND_WALK, SMSG_MOVE_LAND_WALK },
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{ SMSG_MOVE_SPLINE_SET_WATER_WALK, SMSG_MOVE_WATER_WALK }
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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@@ -16039,8 +16039,8 @@ bool Unit::SetFeatherFall(bool enable, bool packetOnly /*= false */)
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static OpcodeServer const featherFallOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_SET_NORMAL_FALL, SMSG_MOVE_NORMAL_FALL },
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{SMSG_SPLINE_MOVE_SET_FEATHER_FALL, SMSG_MOVE_FEATHER_FALL }
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{ SMSG_MOVE_SPLINE_SET_NORMAL_FALL, SMSG_MOVE_NORMAL_FALL },
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{ SMSG_MOVE_SPLINE_SET_FEATHER_FALL, SMSG_MOVE_FEATHER_FALL }
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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@@ -16092,8 +16092,8 @@ bool Unit::SetHover(bool enable, bool packetOnly /*= false*/)
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static OpcodeServer const hoverOpcodeTable[2][2] =
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{
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{SMSG_SPLINE_MOVE_UNSET_HOVER, SMSG_MOVE_UNSET_HOVER },
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{SMSG_SPLINE_MOVE_SET_HOVER, SMSG_MOVE_SET_HOVER }
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{ SMSG_MOVE_SPLINE_UNSET_HOVER, SMSG_MOVE_UNSET_HOVER },
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{ SMSG_MOVE_SPLINE_SET_HOVER, SMSG_MOVE_SET_HOVER }
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};
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bool player = GetTypeId() == TYPEID_PLAYER && ToPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER;
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@@ -16143,7 +16143,7 @@ void Unit::SendSetPlayHoverAnim(bool enable)
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void Unit::SendMovementSetSplineAnim(Movement::AnimType anim)
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{
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WorldPacket data(SMSG_SPLINE_MOVE_SET_ANIM, 8 + 4);
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WorldPacket data(SMSG_MOVE_SPLINE_SET_ANIM, 8 + 4);
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data << GetPackGUID();
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data << uint32(anim);
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SendMessageToSet(&data, false);
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