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*Remove GAMEOBJECT_LEVEL value for summoned gameobject to fix the bug that some go cannot be used. Please check if this causes other bugs related to gameobject.
--HG-- branch : trunk
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@@ -845,7 +845,7 @@ void LoadOverridenSQLData()
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// Sunwell Plateau : Kalecgos : Spectral Rift
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goInfo = const_cast<GameObjectInfo*>(GetGameObjectInfo(187055));
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if(goInfo && goInfo->type == GAMEOBJECT_TYPE_GOOBER)
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goInfo->type = GAMEOBJECT_TYPE_SPELLCASTER;
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goInfo->goober.lockId = 57; // need LOCKTYPE_QUICK_OPEN
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}
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void LoadOverridenDBCData()
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