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Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -214,7 +214,7 @@ void SimpleAI::UpdateAI(const uint32 diff)
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if (Spell_Timer[i] <= diff)
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{
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//Check if this is a percentage based
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if (Spell[i].First_Cast < 0 && Spell[i].First_Cast > -100 && me->GetHealth()*100 / me->GetMaxHealth() > uint32(-Spell[i].First_Cast))
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if (Spell[i].First_Cast < 0 && Spell[i].First_Cast > -100 && HealthAbovePct(uint32(-Spell[i].First_Cast)))
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continue;
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//Check Current spell
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