* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
This commit is contained in:
azazel
2010-08-26 01:20:57 +06:00
parent bb5f7b6492
commit 341e6303ef
166 changed files with 445 additions and 416 deletions
@@ -214,7 +214,7 @@ void SimpleAI::UpdateAI(const uint32 diff)
if (Spell_Timer[i] <= diff)
{
//Check if this is a percentage based
if (Spell[i].First_Cast < 0 && Spell[i].First_Cast > -100 && me->GetHealth()*100 / me->GetMaxHealth() > uint32(-Spell[i].First_Cast))
if (Spell[i].First_Cast < 0 && Spell[i].First_Cast > -100 && HealthAbovePct(uint32(-Spell[i].First_Cast)))
continue;
//Check Current spell