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Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -103,7 +103,7 @@ void guardAI::UpdateAI(const uint32 diff)
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SpellEntry const *info = NULL;
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//Select a healing spell if less than 30% hp
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if (me->GetHealth()*100 / me->GetMaxHealth() < 30)
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if (HealthBelowPct(30))
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, select a hostile spell
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@@ -134,7 +134,7 @@ void guardAI::UpdateAI(const uint32 diff)
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SpellEntry const *info = NULL;
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//Select a healing spell if less than 30% hp ONLY 33% of the time
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if (me->GetHealth()*100 / me->GetMaxHealth() < 30 && rand() % 3 == 0)
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if (HealthBelowPct(30) && rand() % 3 == 0)
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
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