Core/Unit: Add Unit::KillSelf() overload

Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.

(cherry picked from commit 3267c90102)

# Conflicts:
#	src/server/game/AI/SmartScripts/SmartScript.cpp
This commit is contained in:
jackpoz
2015-12-07 20:06:02 +01:00
committed by MitchesD
parent a0719b75f3
commit 2f1bd93c9e
30 changed files with 55 additions and 54 deletions

View File

@@ -1001,7 +1001,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (me && !me->isDead())
{
me->Kill(me);
me->KillSelf();
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: %s", me->GetGUID().ToString().c_str());
}
break;
@@ -1282,7 +1282,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsUnit(*itr))
continue;
(*itr)->ToUnit()->Kill((*itr)->ToUnit());
(*itr)->ToUnit()->KillSelf();
}
delete targets;