Scripts/Commands: Implement commands to set and get boss states during run time

Closes #13186
This commit is contained in:
Nyeriah
2014-10-18 22:03:29 +01:00
committed by DDuarte
parent 98e1e06830
commit 2f016098c2
7 changed files with 167 additions and 9 deletions
+139 -5
View File
@@ -40,11 +40,13 @@ public:
{
static ChatCommand instanceCommandTable[] =
{
{ "listbinds", rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, false, &HandleInstanceListBindsCommand, "", NULL },
{ "unbind", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleInstanceUnbindCommand, "", NULL },
{ "stats", rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, true, &HandleInstanceStatsCommand, "", NULL },
{ "savedata", rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, false, &HandleInstanceSaveDataCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
{ "listbinds", rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, false, &HandleInstanceListBindsCommand, "", NULL },
{ "unbind", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleInstanceUnbindCommand, "", NULL },
{ "stats", rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, true, &HandleInstanceStatsCommand, "", NULL },
{ "savedata", rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, false, &HandleInstanceSaveDataCommand, "", NULL },
{ "setbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, true, &HandleInstanceSetBossStateCommand, "", NULL },
{ "getbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, true, &HandleInstanceGetBossStateCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
@@ -187,6 +189,138 @@ public:
return true;
}
static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* param1 = strtok((char*)args, " ");
char* param2 = strtok(nullptr, " ");
char* param3 = strtok(nullptr, " ");
uint32 encounterId = 0;
int32 state = 0;
Player* player = nullptr;
std::string playerName;
// Character name must be provided when using this from console.
if (!param2 || (!param3 && !handler->GetSession()))
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!param3)
player = handler->GetSession()->GetPlayer();
else
{
playerName = param3;
if (normalizePlayerName(playerName))
player = sObjectAccessor->FindPlayerByName(playerName);
}
if (!player)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
Map* map = player->GetMap();
if (!map->IsDungeon())
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->ToInstanceMap()->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
encounterId = atoi(param1);
state = atoi(param2);
// Reject improper values.
if (state > TO_BE_DECIDED || encounterId > map->ToInstanceMap()->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
map->ToInstanceMap()->GetInstanceScript()->SetBossState(encounterId, (EncounterState)state);
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state);
return true;
}
static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* param1 = strtok((char*)args, " ");
char* param2 = strtok(nullptr, " ");
uint32 encounterId = 0;
Player* player = nullptr;
std::string playerName;
// Character name must be provided when using this from console.
if (!param1 || (!param2 && !handler->GetSession()))
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!param2)
player = handler->GetSession()->GetPlayer();
else
{
playerName = param2;
if (normalizePlayerName(playerName))
player = sObjectAccessor->FindPlayerByName(playerName);
}
if (!player)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
Map* map = player->GetMap();
if (!map->IsDungeon())
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->ToInstanceMap()->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
if (encounterId > map->ToInstanceMap()->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
encounterId = atoi(param1);
uint8 state = map->ToInstanceMap()->GetInstanceScript()->GetBossState(encounterId);
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state);
return true;
}
};
void AddSC_instance_commandscript()