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https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-19 14:39:43 -04:00
Tools/Mapextractor: Removed fatigue from Vashj'ir
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@@ -87,7 +87,7 @@ int CONF_extract = EXTRACT_ALL;
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// This option allow limit minimum height to some value (Allow save some memory)
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bool CONF_allow_height_limit = true;
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float CONF_use_minHeight = -500.0f;
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float CONF_use_minHeight = -2000.0f;
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// This option allow use float to int conversion
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bool CONF_allow_float_to_int = true;
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@@ -495,7 +495,7 @@ bool TransformToHighRes(uint16 lowResHoles, uint8 hiResHoles[8])
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return *((uint64*)hiResHoles) != 0;
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}
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bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int /*cell_y*/, int /*cell_x*/, uint32 build)
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bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int /*cell_y*/, int /*cell_x*/, uint32 build, bool ignoreDeepWater)
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{
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ChunkedFile adt;
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@@ -609,7 +609,7 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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if (liquid->flags[y][x] != 0x0F)
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{
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liquid_show[cy][cx] = true;
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if (liquid->flags[y][x] & (1 << 7))
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if (!ignoreDeepWater && liquid->flags[y][x] & (1 << 7))
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liquid_flags[mcnk->iy][mcnk->ix] |= MAP_LIQUID_TYPE_DARK_WATER;
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++count;
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}
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@@ -675,14 +675,16 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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if (!h)
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continue;
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adt_liquid_attributes attrs = h2o->GetLiquidAttributes(i, j);
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int32 count = 0;
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uint64 existsMask = h2o->GetLiquidExistsBitmap(h);
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for (int32 y = 0; y < h->Height; y++)
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for (int32 y = 0; y < h->GetHeight(); y++)
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{
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int32 cy = i * ADT_CELL_SIZE + y + h->OffsetY;
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for (int32 x = 0; x < h->Width; x++)
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int32 cy = i * ADT_CELL_SIZE + y + h->GetOffsetY();
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for (int32 x = 0; x < h->GetWidth(); x++)
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{
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int32 cx = j * ADT_CELL_SIZE + x + h->OffsetX;
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int32 cx = j * ADT_CELL_SIZE + x + h->GetOffsetX();
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if (existsMask & 1)
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{
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liquid_show[cy][cx] = true;
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@@ -696,7 +698,7 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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switch (LiquidTypes.at(h->LiquidType).SoundBank)
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{
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case LIQUID_TYPE_WATER: liquid_flags[i][j] |= MAP_LIQUID_TYPE_WATER; break;
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case LIQUID_TYPE_OCEAN: liquid_flags[i][j] |= MAP_LIQUID_TYPE_OCEAN; break;
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case LIQUID_TYPE_OCEAN: liquid_flags[i][j] |= MAP_LIQUID_TYPE_OCEAN; if (!ignoreDeepWater && attrs.Deep) liquid_flags[i][j] |= MAP_LIQUID_TYPE_DARK_WATER; break;
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case LIQUID_TYPE_MAGMA: liquid_flags[i][j] |= MAP_LIQUID_TYPE_MAGMA; break;
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case LIQUID_TYPE_SLIME: liquid_flags[i][j] |= MAP_LIQUID_TYPE_SLIME; break;
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default:
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@@ -708,19 +710,13 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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printf("Wrong liquid detect in MH2O chunk");
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int32 pos = 0;
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for (int32 y = 0; y <= h->Height; y++)
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for (int32 y = 0; y <= h->GetHeight(); y++)
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{
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int32 cy = i * ADT_CELL_SIZE + y + h->OffsetY;
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for (int32 x = 0; x <= h->Width; x++)
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int32 cy = i * ADT_CELL_SIZE + y + h->GetOffsetY();
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for (int32 x = 0; x <= h->GetWidth(); x++)
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{
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int32 cx = j * ADT_CELL_SIZE + x + h->OffsetX;
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int32 cx = j * ADT_CELL_SIZE + x + h->GetOffsetX();
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liquid_height[cy][cx] = h2o->GetLiquidHeight(h, pos);
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// Dark water detect
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if (liquid_flags[i][j] & MAP_LIQUID_TYPE_OCEAN && h2o->GetLiquidDepth(h, pos) == -1)
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liquid_flags[i][j] |= MAP_LIQUID_TYPE_DARK_WATER;
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pos++;
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}
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}
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@@ -1036,6 +1032,24 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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return true;
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}
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bool IsDeepWaterIgnored(uint32 mapId, uint32 x, uint32 y)
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{
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if (mapId != 0)
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return false;
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// GRID(39, 24) || GRID(39, 25) || GRID(39, 26) ||
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// GRID(40, 24) || GRID(40, 25) || GRID(40, 26) ||
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//GRID(41, 18) || GRID(41, 19) || GRID(41, 20) || GRID(41, 21) || GRID(41, 22) || GRID(41, 23) || GRID(41, 24) || GRID(41, 25) || GRID(41, 26) ||
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//GRID(42, 18) || GRID(42, 19) || GRID(42, 20) || GRID(42, 21) || GRID(42, 22) || GRID(42, 23) || GRID(42, 24) || GRID(42, 25) || GRID(42, 26) ||
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//GRID(43, 18) || GRID(43, 19) || GRID(43, 20) || GRID(43, 21) || GRID(43, 22) || GRID(43, 23) || GRID(43, 24) || GRID(43, 25) || GRID(43, 26) ||
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//GRID(44, 18) || GRID(44, 19) || GRID(44, 20) || GRID(44, 21) || GRID(44, 22) || GRID(44, 23) || GRID(44, 24) || GRID(44, 25) || GRID(44, 26) ||
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//GRID(45, 18) || GRID(45, 19) || GRID(45, 20) || GRID(45, 21) || GRID(45, 22) || GRID(45, 23) || GRID(45, 24) || GRID(45, 25) || GRID(45, 26) ||
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//GRID(46, 18) || GRID(46, 19) || GRID(46, 20) || GRID(46, 21) || GRID(46, 22) || GRID(46, 23) || GRID(46, 24) || GRID(46, 25) || GRID(46, 26)
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// Vashj'ir grids completely ignore fatigue
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return (x >= 39 && x <= 40 && y >= 24 && y <= 26) || (x >= 41 && x <= 46 && y >= 18 && y <= 26);
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}
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void ExtractMaps(uint32 build)
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{
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std::string storagePath;
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@@ -1071,7 +1085,8 @@ void ExtractMaps(uint32 build)
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storagePath = Trinity::StringFormat("World\\Maps\\%s\\%s_%u_%u.adt", map_ids[z].name, map_ids[z].name, x, y);
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outputFileName = Trinity::StringFormat("%s/maps/%04u_%02u_%02u.map", output_path.string().c_str(), map_ids[z].id, y, x);
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ConvertADT(storagePath, outputFileName, y, x, build);
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bool ignoreDeepWater = IsDeepWaterIgnored(map_ids[z].id, y, x);
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ConvertADT(storagePath, outputFileName, y, x, build, ignoreDeepWater);
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}
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// draw progress bar
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