Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.

Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;

(cherry picked from commit 74af880217)
This commit is contained in:
treeston
2017-07-09 02:07:29 +02:00
committed by Shauren
parent befbfbb655
commit 2dfafa69eb
82 changed files with 294 additions and 203 deletions

View File

@@ -2101,7 +2101,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge
return;
// remove immunity flags, to allow spell to target anything
trigger->RemoveUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC));
trigger->SetImmuneToAll(false);
if (Unit* owner = GetOwner())
{