mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
Tools:
* mapextractor - fixed fatigue in Thousand Needles
* mapextractor - fixed compressing liquid data
* vmapextractor - fixed extracting liquids inside WMOs
* vmapextractor - implemented new WMO flags
* vmapextractor - store model type for gameobject models
* mmap_generator - fixed processing liquids broken in e5d23103f3
This commit is contained in:
@@ -366,7 +366,7 @@ bool ReadCinematicCameraDBC()
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// Map file format data
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static char const* MAP_MAGIC = "MAPS";
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static char const* MAP_VERSION_MAGIC = "v1.8";
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static char const* MAP_VERSION_MAGIC = "v1.9";
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static char const* MAP_AREA_MAGIC = "AREA";
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static char const* MAP_HEIGHT_MAGIC = "MHGT";
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static char const* MAP_LIQUID_MAGIC = "MLIQ";
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@@ -415,8 +415,6 @@ struct map_heightHeader
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#define MAP_LIQUID_TYPE_SLIME 0x08
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#define MAP_LIQUID_TYPE_DARK_WATER 0x10
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#define MAP_LIQUID_TYPE_WMO_WATER 0x20
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#define MAP_LIQUID_NO_TYPE 0x0001
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#define MAP_LIQUID_NO_HEIGHT 0x0002
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@@ -424,7 +422,8 @@ struct map_heightHeader
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struct map_liquidHeader
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{
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uint32 fourcc;
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uint16 flags;
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uint8 flags;
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uint8 liquidFlags;
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uint16 liquidType;
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uint8 offsetX;
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uint8 offsetY;
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@@ -694,8 +693,8 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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}
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}
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liquid_entry[i][j] = h->LiquidType;
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switch (LiquidTypes.at(h->LiquidType).SoundBank)
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liquid_entry[i][j] = h2o->GetLiquidType(h);
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switch (LiquidTypes.at(liquid_entry[i][j]).SoundBank)
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{
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case LIQUID_TYPE_WATER: liquid_flags[i][j] |= MAP_LIQUID_TYPE_WATER; break;
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case LIQUID_TYPE_OCEAN: liquid_flags[i][j] |= MAP_LIQUID_TYPE_OCEAN; if (!ignoreDeepWater && attrs.Deep) liquid_flags[i][j] |= MAP_LIQUID_TYPE_DARK_WATER; break;
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@@ -877,13 +876,14 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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//============================================
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// Pack liquid data
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//============================================
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uint8 type = liquid_flags[0][0];
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uint16 firstLiquidType = liquid_entry[0][0];
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uint8 firstLiquidFlag = liquid_flags[0][0];
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bool fullType = false;
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for (int y = 0; y < ADT_CELLS_PER_GRID; y++)
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{
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for (int x = 0; x < ADT_CELLS_PER_GRID; x++)
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{
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if (liquid_flags[y][x] != type)
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if (liquid_entry[y][x] != firstLiquidType || liquid_flags[y][x] != firstLiquidFlag)
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{
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fullType = true;
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y = ADT_CELLS_PER_GRID;
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@@ -895,7 +895,7 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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map_liquidHeader liquidHeader;
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// no water data (if all grid have 0 liquid type)
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if (type == 0 && !fullType)
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if (firstLiquidFlag == 0 && !fullType)
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{
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// No liquid data
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map.liquidMapOffset = 0;
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@@ -947,7 +947,10 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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liquidHeader.flags |= MAP_LIQUID_NO_TYPE;
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if (liquidHeader.flags & MAP_LIQUID_NO_TYPE)
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liquidHeader.liquidType = type;
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{
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liquidHeader.liquidFlags = firstLiquidFlag;
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liquidHeader.liquidType = firstLiquidType;
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}
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else
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map.liquidMapSize += sizeof(liquid_entry) + sizeof(liquid_flags);
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@@ -955,15 +958,20 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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map.liquidMapSize += sizeof(float)*liquidHeader.width*liquidHeader.height;
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}
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if (map.liquidMapOffset)
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map.holesOffset = map.liquidMapOffset + map.liquidMapSize;
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else
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map.holesOffset = map.heightMapOffset + map.heightMapSize;
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if (hasHoles)
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{
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if (map.liquidMapOffset)
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map.holesOffset = map.liquidMapOffset + map.liquidMapSize;
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else
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map.holesOffset = map.heightMapOffset + map.heightMapSize;
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map.holesSize = sizeof(holes);
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}
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else
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{
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map.holesOffset = 0;
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map.holesSize = 0;
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}
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// Ok all data prepared - store it
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std::ofstream outFile(outputPath, std::ofstream::out | std::ofstream::binary);
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@@ -1034,20 +1042,29 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
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bool IsDeepWaterIgnored(uint32 mapId, uint32 x, uint32 y)
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{
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if (mapId != 0)
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return false;
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if (mapId == 0)
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{
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// GRID(39, 24) || GRID(39, 25) || GRID(39, 26) ||
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// GRID(40, 24) || GRID(40, 25) || GRID(40, 26) ||
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//GRID(41, 18) || GRID(41, 19) || GRID(41, 20) || GRID(41, 21) || GRID(41, 22) || GRID(41, 23) || GRID(41, 24) || GRID(41, 25) || GRID(41, 26) ||
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//GRID(42, 18) || GRID(42, 19) || GRID(42, 20) || GRID(42, 21) || GRID(42, 22) || GRID(42, 23) || GRID(42, 24) || GRID(42, 25) || GRID(42, 26) ||
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//GRID(43, 18) || GRID(43, 19) || GRID(43, 20) || GRID(43, 21) || GRID(43, 22) || GRID(43, 23) || GRID(43, 24) || GRID(43, 25) || GRID(43, 26) ||
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//GRID(44, 18) || GRID(44, 19) || GRID(44, 20) || GRID(44, 21) || GRID(44, 22) || GRID(44, 23) || GRID(44, 24) || GRID(44, 25) || GRID(44, 26) ||
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//GRID(45, 18) || GRID(45, 19) || GRID(45, 20) || GRID(45, 21) || GRID(45, 22) || GRID(45, 23) || GRID(45, 24) || GRID(45, 25) || GRID(45, 26) ||
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//GRID(46, 18) || GRID(46, 19) || GRID(46, 20) || GRID(46, 21) || GRID(46, 22) || GRID(46, 23) || GRID(46, 24) || GRID(46, 25) || GRID(46, 26)
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// GRID(39, 24) || GRID(39, 25) || GRID(39, 26) ||
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// GRID(40, 24) || GRID(40, 25) || GRID(40, 26) ||
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//GRID(41, 18) || GRID(41, 19) || GRID(41, 20) || GRID(41, 21) || GRID(41, 22) || GRID(41, 23) || GRID(41, 24) || GRID(41, 25) || GRID(41, 26) ||
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//GRID(42, 18) || GRID(42, 19) || GRID(42, 20) || GRID(42, 21) || GRID(42, 22) || GRID(42, 23) || GRID(42, 24) || GRID(42, 25) || GRID(42, 26) ||
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//GRID(43, 18) || GRID(43, 19) || GRID(43, 20) || GRID(43, 21) || GRID(43, 22) || GRID(43, 23) || GRID(43, 24) || GRID(43, 25) || GRID(43, 26) ||
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//GRID(44, 18) || GRID(44, 19) || GRID(44, 20) || GRID(44, 21) || GRID(44, 22) || GRID(44, 23) || GRID(44, 24) || GRID(44, 25) || GRID(44, 26) ||
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//GRID(45, 18) || GRID(45, 19) || GRID(45, 20) || GRID(45, 21) || GRID(45, 22) || GRID(45, 23) || GRID(45, 24) || GRID(45, 25) || GRID(45, 26) ||
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//GRID(46, 18) || GRID(46, 19) || GRID(46, 20) || GRID(46, 21) || GRID(46, 22) || GRID(46, 23) || GRID(46, 24) || GRID(46, 25) || GRID(46, 26)
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// Vashj'ir grids completely ignore fatigue
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return (x >= 39 && x <= 40 && y >= 24 && y <= 26) || (x >= 41 && x <= 46 && y >= 18 && y <= 26);
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}
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// Vashj'ir grids completely ignore fatigue
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return (x >= 39 && x <= 40 && y >= 24 && y <= 26) || (x >= 41 && x <= 46 && y >= 18 && y <= 26);
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if (mapId == 1)
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{
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// GRID(43, 39) || GRID(43, 40)
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// Thousand Needles
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return x == 43 && (y == 39 || y == 40);
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}
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return false;
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}
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void ExtractMaps(uint32 build)
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