Core/Entities: Tweak WorldObject::IsNeverVisible to pass the seer

This commit is contained in:
joschiwald
2017-05-05 13:31:25 +02:00
parent 1a305fb6b9
commit 272d2a29e5
6 changed files with 8 additions and 9 deletions
@@ -1039,9 +1039,9 @@ void GameObject::SaveRespawnTime()
GetMap()->SaveGORespawnTime(m_spawnId, m_respawnTime);
}
bool GameObject::IsNeverVisible() const
bool GameObject::IsNeverVisibleFor(WorldObject const* seer) const
{
if (WorldObject::IsNeverVisible())
if (WorldObject::IsNeverVisibleFor(seer))
return true;
if (GetGoType() == GAMEOBJECT_TYPE_SPELL_FOCUS && GetGOInfo()->spellFocus.serverOnly == 1)