Core/BossAI: Remove _DespawnAtEvade(uint32, Creature*) overload

Use _DespawnAtEvade(Seconds,  Creature*) instead
This commit is contained in:
Carbenium
2020-07-25 20:46:24 +02:00
committed by Peter Keresztes Schmidt
parent d7ff8c272a
commit 27229c10cd
3 changed files with 7 additions and 8 deletions

View File

@@ -593,12 +593,12 @@ bool BossAI::CanAIAttack(Unit const* target) const
return IsInBoundary(target);
}
void BossAI::_DespawnAtEvade(Seconds delayToRespawn, Creature* who)
void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*= nullptr*/)
{
if (delayToRespawn < Seconds(2))
if (delayToRespawn < 2s)
{
TC_LOG_ERROR("scripts.ai", "BossAI::_DespawnAtEvade: called with delay of %ld seconds, defaulting to 2 (me: %s)", delayToRespawn.count(), me->GetGUID().ToString().c_str());
delayToRespawn = Seconds(2);
delayToRespawn = 2s;
}
if (!who)
@@ -611,7 +611,7 @@ void BossAI::_DespawnAtEvade(Seconds delayToRespawn, Creature* who)
return;
}
who->DespawnOrUnsummon(0, Seconds(delayToRespawn));
who->DespawnOrUnsummon(0, delayToRespawn);
if (instance && who == me)
instance->SetBossState(_bossId, FAIL);