Core/Code: Unify codestyle for brackets: {} to { }.

Also added missing copyright to some files.
This commit is contained in:
Ascathor
2013-10-27 22:27:46 +01:00
parent e5553cfb78
commit 2607738990
312 changed files with 1372 additions and 1066 deletions
+7 -7
View File
@@ -1881,7 +1881,7 @@ namespace Trinity
{
public:
MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID)
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {}
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) { }
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetTrinityString(i_textId, loc_idx);
@@ -1902,7 +1902,7 @@ namespace Trinity
{
public:
MonsterCustomChatBuilder(WorldObject const& obj, ChatMsg msgtype, const char* text, uint32 language, uint64 targetGUID)
: i_object(obj), i_msgtype(msgtype), i_text(text), i_language(language), i_targetGUID(targetGUID) {}
: i_object(obj), i_msgtype(msgtype), i_text(text), i_language(language), i_targetGUID(targetGUID) { }
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
/// @todo i_object.GetName() also must be localized?
@@ -2426,10 +2426,10 @@ namespace Trinity
{
public:
NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector)
: i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {}
: i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) { }
void operator()(Corpse*) const {}
void operator()(DynamicObject*) const {}
void operator()(Corpse*) const { }
void operator()(DynamicObject*) const { }
void operator()(Creature* c) const
{
@@ -2850,7 +2850,7 @@ struct WorldObjectChangeAccumulator
UpdateDataMapType& i_updateDatas;
WorldObject& i_object;
std::set<uint64> plr_list;
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) { }
void Visit(PlayerMapType &m)
{
Player* source = NULL;
@@ -2912,7 +2912,7 @@ struct WorldObjectChangeAccumulator
}
}
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
template<class SKIP> void Visit(GridRefManager<SKIP> &) { }
};
void WorldObject::BuildUpdate(UpdateDataMapType& data_map)